PCSX2 - Widescreen Game Patches
You couldn't have looked very hard.

It's in the ws archive with the rest of the games.
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I have tried to make a widescreen patch myself, but find it really hard to do. Really thinks and much appreciate you guys effort!

As I am an animate fans, so really want to get Ultraman games, Karmen Rider games and Gundam games to be widescreen in game play, although most of them are in Japanese. Anyway, thanks a lot for the previous hard work!
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There's no WS Patch for Tales of Abyss? But I saw one on YouTube. What is that?

* Ok well, there is one, and it's in the cheats_ws folder, and other WS cheats work, but not this one. It says no cheats detected.

It is also the US version. SLUS 21386
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(07-03-2013, 12:41 PM)Mkilbride Wrote: There's no WS Patch for Tales of Abyss? But I saw one on YouTube. What is that?

* Ok well, there is one, and it's in the cheats_ws folder, and other WS cheats work, but not this one. It says no cheats detected.

It is also the US version. SLUS 21386

Try the one attached below. If it doesn't work, it must be something on your end, as I just tested it right there, and it works.
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These aren't for widescreen but i figured it would be appropriate here, since this thread is all about making ps2 games a truly HD experience:

// 60 FPS Kingdom Hearts 2 Final Mix
patch=1,EE,00349E1C,extended,00000000

// 60 FPS Kingdom Hearts 1 NTSC U/C
patch=1,EE,002B624C,extended,00000000

// 60 FPS Kingdom Hearts 1 Final Mix
patch=1,EE,002BBE0C,extended,00000000

// 60 FPS Kingdom Hearts 2 NTSC U/C
patch=1,EE,00356F4C,extended,00000000

// 60 FPS Kingdom Hearts 1 PAL
patch=1,EE,002B67CC,extended,00000000

// 60 FPS Kingdom Hearts Re: Chain of Memories NTSC U/C
patch=1,EE,004386B0,extended,00000000



These games look amazingly good at high resolution in 60fps.

3x native for HD 720p
4x native for HD 1080p
5x or 6x native for Overkill 1080p (requires ridiculous power at 60fps)
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^

That's really neat! Sadly, they're all very experimental and inconsistent.
Some parts of the game are super fast, other parts are very laggy.
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They aren't much more inconsistent than the actual game. If parts are laggy it's because you need a stronger machine.
60fps naturally doubles the hardware requirements. If you have a card of my power or below, you'll have to drop your resolution down to 3x or lower with no AA to play it at full frames.
The only side effects are double speed FMVs and some voice cues coming in early. There is speedup only on a couple animations, such as the gummi warp.
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Cooler Master Storm Scout & Corsair TX 650w
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I can attest to the speed up in some animations, And are you sure about FMVs? for me they seem fine.
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The only FMVs in kh1 i believe are the intro and ending. The intro definitely plays at double speed. I havent reached the ending on the emulator yet.
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Cooler Master Storm Scout & Corsair TX 650w
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(07-04-2013, 03:33 AM)devina40 Wrote: ^

That's really neat! Sadly, they're all very experimental and inconsistent.
Some parts of the game are super fast, other parts are very laggy.
The game actually frameskips correctly, it's just that the game has leap gaps in FPS with that code, 24-60fps which can get annoying compared to the normal one that is 34-30fps (the difference is not really much), you can be in a nasty fight with many heartless and you will gain tons of munny etc and it will drop as always at 24-26ish fps and exactly the next cutscene that follows will be 60fps which makes it inconsistent and noticable, but the actual speed is fixed, there's technicaly no speedup-slowdown. That's because of PS2's incapability as a hardware to show the game in real 60fps. Overclocking PS2's EE would result in stable 60fps though.
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