(05-28-2012, 11:06 AM)No.47 Wrote: Don't try them one by one, use interval bisection.
Override all addresses in the first half of your list of candidates and check if the FOV has changed. If it has you know the address responsible for the FOV lies in the first half and the second can be scrapped, if not it lies in the second half and the first can be scrapped. Continue by examining one half of the remaining addresses and scrapping the useless one, until you find the address/es (only one in case of MGS3) responsible for the horizontal FOV.
By using this method you should find the address pretty quickly.
ok... here's what happened: (during running WSH)
1) The screen zoomed in very close to the char
2) a few sec later the screen zoomed out to the grass surrounding the char
3) The Screen finally went green (waited a few sec after and still green)
4) Did not see the screen went 16:9 at all, so stopped WSH
5) I figured out the garbage caused by the 2nd half of the list, discarded everything on the 2nd half
6) On the first half narrowed it down to some values and finally down to this:
patch=1,EE,202055F4,extended,3F400000 // 3F800000
7) Still no change to 16:9 , did I do something wrong?
Sorry to disappoint
will read how to use the other program that you mentioned