PCSX2 - Widescreen Game Patches
(08-20-2015, 10:25 PM)tesla Wrote: First, congratulations for the great work, guys

16:9 request:

Mercenaries 2
Spider Man 3
The Incredible Hulk (Sega game)
B-Boy
Monster House
Justice League Heroes
Terminator 3: The Redemption
Stuntman
Stuntman Ignition
The Incredibles
The Incredibles: Rise of the Underminer
Lupin the 3rd: Treasure of the Sorcerer King
Jackie Chan Adventures
Ultraman Fighting Evolution Rebirth
Scooby-Doo! Unmasked
Scooby-Doo! First Frights
Scooby-Doo! and the Spooky Swamp

and Pac-Man Fever
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(08-20-2015, 10:25 PM)tesla Wrote: First, congratulations for the great work, guys

16:9 request:

Mercenaries 2
Spider Man 3
The Incredible Hulk (Sega game)
B-Boy
Monster House
Justice League Heroes
Terminator 3: The Redemption
Stuntman
Stuntman Ignition
The Incredibles
The Incredibles: Rise of the Underminer
Lupin the 3rd: Treasure of the Sorcerer King
Jackie Chan Adventures
Ultraman Fighting Evolution Rebirth
Scooby-Doo! Unmasked
Scooby-Doo! First Frights
Scooby-Doo! and the Spooky Swamp
For which region?
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(08-22-2015, 11:08 AM)FlatOut Wrote: For which region?

Mercenaries 2 (NTSC-U or PAL)
Spider Man 3 (NTSC-U or PAL)
The Incredible Hulk (Sega game) (NTSC-U or PAL)
B-Boy (NTSC-U or PAL)
Monster House (NTSC-U or PAL)
Justice League Heroes (NTSC-U or PAL)
Terminator 3: The Redemption (NTSC-U or PAL)
Stuntman (NTSC-U or PAL)
Stuntman Ignition (NTSC-U or PAL)
The Incredibles (NTSC-U or PAL)
The Incredibles: Rise of the Underminer (NTSC-U or PAL)
Lupin the 3rd: Treasure of the Sorcerer King (NTSC-U or PAL)
Jackie Chan Adventures (PAL)
Ultraman Fighting Evolution Rebirth (NTSC-J)
Scooby-Doo! Unmasked (NTSC-U or PAL)
Scooby-Doo! First Frights (NTSC-U or PAL)
Scooby-Doo! and the Spooky Swamp (NTSC-U or PAL)

More 3 games:

The Da Vinci Code (NTSC-U or PAL)
Mission Impossible: Operation Surma (NTSC-U or PAL)
Kim Possible: What's the Switch? (NTSC-U or PAL)

Thanks for listening
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Community they can patch widescreen 16: 9 Pac-Man Fever NTSC/U ?

[Image: Pac-man_Fever-DVD-PS2.jpg]

Here is a video in widescreen 16: 9:

http://www.dailymotion.com/video/x1icf36...videogames
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Patches which i made:

Bolt (PAL)

       
 
Gadget & the Gadgetinis (PAL)

       

Kung Fu Panda (PAL)

       

Pryzm: Chapter One The Dark Unicorn (PAL)

       

Ruff Trigger: The Vanocore Conspiracy (PAL)

       

Strawberry Shortcake: The Sweet Dreams Game (PAL)

       

Best regards


Attached Files
.rar   El_PatasWide_PS2.rar (Size: 2,23 KB / Downloads: 179)
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(03-24-2012, 10:03 PM)Asmodean Wrote: Found the width values for Digital Devil Saga PAL, it's stored via float as the H/W ratio of 512x512 native = 1. Searched for 1 in the 203xxxxxx addresses and found it at 20328864. correct aspect for it is 3FD3A06D

I'll up screens and patch in a few mins.


First non-square game to get a perma patch working btw Smile


Also, Im trying to fix that shadow bug where shadows are being rendered on top of the player, reducing the player's alpha to 0, (anywhere a shadow hits the player is invisible) I did get the shadows working, but made all the environment geom semi-transparent lol, you could kinda see through walls etc.

----------------------------------------------------------------------------
Edit:
16:9 Digital Devil Saga Patch
Code:
comment=DDS-PAL-Shadow Fix & Widescreen Hack (16:9)
gametitle=Digital Devil Saga
patch=1,EE,20328864,word,3FD3A06D

[Image: ffff.jpg]

[SMT: DDS 16:9 Patch]
[Image: 3.jpg]

[Image: 1.jpg]

Just to correct this, the value is wrong, and the widescreen image is slight too narrow. Played around with it, and this is almost pixel perfect:

3FC6E2B5

So for the ntsc version the cheat would be:
Code:
patch=1,EE,203245E4,word,3FC6E2B5


and PAL is:
Code:
patch=1,EE,20328864,word,3FC6E2B5

Maybe you could correct your original posts for all visitors from google.
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^ Thanks for the correction.

I assume Digital Devil Saga 2 is fine?
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I don't have Digital Devil Saga 2 yet, so I have not tried it. Maybe when I'm done with this one Wink

Someone also made shadow fixes for DDS1+2 and Nocture, simply by disabling all shadows. Considering the alternatives (software mode or broken shadows) that's definitely what I'm going with.

EDIT:

Also, I screwed up my first post, posted the correct value, but the code was with the original one. doh.
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Thanks for looking into this! Would you mind posting some screenshots as well?
[Image: pNm13X9.gif]
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CPU Intensive Games
GPU Intensive Games
Games that don't need a strong CPU
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