PCSX2 - Widescreen Game Patches
@FlatOut I had a similar experience, I found that when I changed the zoom, changing the FOV would no longer be responsive. I also found that there were multiple values that could change the zoom and they all acted differently.

I decided to look through the game code and found this: http://i.imgur.com/Z0R9yvO.png
I tried tweaking those variables but I couldn't get it to scale properly.
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(10-31-2015, 02:36 AM)monsterjamp Wrote: @FlatOut I had a similar experience, I found that when I changed the zoom, changing the FOV would no longer be responsive. I also found that there were multiple values that could change the zoom and they all acted differently.

I decided to look through the game code and found this: http://i.imgur.com/Z0R9yvO.png
I tried tweaking those variables but I couldn't get it to scale properly.
Yeah, there are multiple zoom and FOV values, I actually found a combo that made a 16:10 patch, but it's a little off and hard to get just right.
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(10-30-2015, 10:20 PM)monsterjamp Wrote: @El_Patas I'll try to help you out with those games when I get home. Also have you tried to create a patch for Gradius V? I've had no success with that game.

Thank you, no, i not tried the game Gradius V because the ones with more skill than me tried it in the past and not success, seems is a hard one.

Best regards.
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I think I almost have a patch for Aerial Assault:

http://i.imgur.com/Pgt3DAO.png
http://i.imgur.com/9h90U4l.png
http://i.imgur.com/nHMBivG.png
http://i.imgur.com/ctWiJwA.png

I found both the xFOV and yFOV and found out that when I tried changing either FOVs it would also change the other FOV which made the screen zoom in/out. When I froze the yFOV and changed the xFOV it seems to work how I wanted it to.

Although it looks like changing the xFOV also makes the meshes look slightly slimmer; I'm not sure if this is due to the wider xFOV or if changing the xFOV also modifies a value that scales the meshes..
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I already got this far yesterday for a 16:10:
[attachment=57835]
[attachment=57834]

I also found that if you changed one of the values not only would sometimes just the horizontal value change onscreen, but other times only the vertical, and usually both. Laugh Really weird stuff.
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Here are updated Tetsujin 28 Go hacks Smile.


Pnach:
  • Tetsujin 28 Go (NTSC-J) [SLPS-25362] [6C4641BC]
    .pnach   6C4641BC.pnach (Size: 1,13 KB / Downloads: 539)

Changelog (compared to Eiji's previous hack):
  • Reworked the original hack into an ELF one. As a result, the memory card loading screen no longer looks glitchy when booting the game. All of this game's hacks are now ELF ones.
  • Added two 16:10 modes:
    • 16:10 (Normal) - Uses a wider X field of view (FOV) than 4:3, but isn't as wide as 16:9.
    • 16:10 (Ultra) - Uses the same X FOV as 16:9, with a taller Y FOV to account for 16:10's increased height.
  • Added a commented-out ELF address that can be used to change the radar's X FOV. Left it commented-out because enabling it would make the radar appear in the center-right (instead of far right) of the screen, which would cause the HUDs to look unbalanced.

Issue:
  • In the 1 player screenshots, it looks like the position of the remote controller and its buttons shifted very, very slightly between the shots. It could be related to how I took the shots (didn't use the ELF hacks for that - since I strive to take identical shots of the exact same point in time for comparison), but my bet is that it's because something else needs to be hacked to correct their positions. In any case, it's extremely minor and unnoticeable without doing direct head-to-head comparisons of high resolution screenshots from the exact same point in time.

Notes:
  • All of Sandlot's games use a depth of field effect that looks hideous in GSdx hardware mode. Skipdraw 1 seems to fix it. All of the attached screenshots were taken with that hack enabled. A while back I posted an issue on PCSX2's old Google Code repository to try presetting that hack, but nothing came of it.
  • To enable one of the 16:10 hacks, comment-out the 16:9 hack and uncomment your desired 16:10 one.
  • My intent wasn't to create HUD fixes for this game, but I figured it'd be nice to include the address I stumbled upon for the radar's X FOV. I've previously found partial HUD-related addresses in the Earth Defense Force games, but didn't include those in their current pnaches.

Screenshot descriptions:
  1. 4:3
  2. 16:10 (normal)
  3. 16:9
  4. 16:10 (ultra)


Attached Files Thumbnail(s)
                       
       
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@El_Patas
B-Boy (PAL) (SCES-53960)
patch=1,EE,0023d8d8,word,3c014455 //3c014420  y fov

Kinnikuman Muscle Grand Prix Max (NTSC-J) (SLPS-25676)
patch=1,EE,001a4274,word,3c014455 //3c014420  x fov

Knights of the Temple: Infernal Crusade (PAL) (SLES-52448)
patch=1,EE,207e246c,extended,3fd55555 // 3fa00000 x fov
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Please request to 16:9 :

K-1 World Grand Prix (NTSC-U)
[Image: b69a35923a0c4d326c948c739b7ca94d.jpg][Image: 511075-k1world_009.jpg]


Pride GP Grand Prix 2003 (NTSC-J)
[Image: 57499_front.jpg][Image: 1287838-me0000390030_2.jpg]
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(10-31-2015, 07:31 PM)Aced14 Wrote: Here are updated Tetsujin 28 Go hacks Smile.

.......

Thank you very much for your update in the elf for this game, great as always.


(11-01-2015, 03:50 AM)sergx12 Wrote: @El_Patas
B-Boy (PAL) (SCES-53960)
patch=1,EE,0023d8d8,word,3c014455 //3c014420  y fov

Kinnikuman Muscle Grand Prix Max (NTSC-J) (SLPS-25676)
patch=1,EE,001a4274,word,3c014455 //3c014420  x fov

Knights of the Temple: Infernal Crusade (PAL) (SLES-52448)
patch=1,EE,207e246c,extended,3fd55555 // 3fa00000 x fov

Great! thank you very much, unfortunately the patch for the game Knights of the Temple: Infernal Crusade not works in the PS2,
i think is a memory hack? maybe you can make one in the elf for work  also in the PS2 please?

Best regards.
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@FlatOut Were you able to get the zoom working with your widescreen patch? Or fix the misaligned effects (caused by the patch)? I think we might need to inject custom code into the game to make a proper widescreen patch, but that can eat up some time. Maybe @Aced14 can take a look into Tribes: Aerial Assault.
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