PCSX2 - Widescreen Game Patches
Hello, possibility to convert : Legacy of Kain, blood omen 2 [SLES-50771] to [SLES-50772] ?
The SLES-50772 is multi 3 with the FR language inside.

Code:
gametitle=Blood Omen 2: The Legacy of Kain Series (SLES-50771)

//gameplay (based on pavachan elf hack)
patch=1,EE,00310ba0,word,3c013fe3
patch=1,EE,00310ba4,word,34218e38

//black border fix by nemesis2000
patch=1,EE,002d24cc,word,00000000

//FMV's fix by nemesis2000
patch=1,EE,002e9380,word,240575e0
patch=1,EE,002e9398,word,240a1440
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Hi, I ported the black border fix option to the PAL version of shadow hearts 2.

Code:
//No Blackbars
patch=1,EE,0040a724,word,3c020000 // 3c023f80



Attached Files
.pnach   167A484D.pnach (Size: 864 bytes / Downloads: 27)
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SLPM-65942 MERCENARIES (Japan) D3B5CADB
The widescreen patch for this game title does not seem to be reflected with a message saying it cannot be found.
The version is 1.7.5804
Other game titles have been adapted without any problems, so I think the method is correct.
Is there any solution?
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(01-21-2023, 09:04 PM)CookiePLMonster Wrote: Colin McRae Rally 3 NTSC SLUS-20502
CRC - AA294EDC

While @Agrippa has posted their patch last year, its side effect is that it could be permanently stored on a memcard. My patch modifies the only widescreen getter function, making it fully temporary (as in, not saved to the memory card).
Just a request?
Any chance of an fixed fov patch for Colin mcrae rally 04's widescreen mode. The widescreen on the ps2 version sucks.
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Does Anyone Have A widescreen patch for Auto Modelista Modem Pack SLPM-65183?
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I'm not sure if this is the thread for this but here it goes.

32:9 (Super UltraWide) patches for 

Shadow of Destiny (SLUS-20146)
Code:
gametitle=Shadow of Destiny SLUS_201.46
comment=Super Ultra Widescreen Hack
patch=1,EE,0020fdc8,word,3c0144d5 //3c014420
patch=1,EE,0020fde0,word,3c013a4c //3c013b00


Shadow of Memories (SLES-50112)
Code:
gametitle=Shadow of Memories SLES_501.12
comment=Super Ultra Widescreen Hack
patch=1,EE,00218700,word,3c0144d5 //3c014420
patch=1,EE,00218718,word,3c013a4c //3c013b00

I don't know if the second address has the 100% correct value, it's the zoom/FOV basically. I made my best and it looks good but someone might do a better job. 
Also, due to rendering restrictions, sometimes buildings can be unrendered in the far sides of the screen. It's clear the game renders only what's pretty much in front of the player to save GPU cost. In 16:9 (and maybe 21:9) it's still within range, but in 32:9 we definitely hit the crazy route, so sometimes in the open city we see stuff not being rendered at the edges. Not terrible, just a small comment. It's ok inside buildings/houses.
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(06-15-2024, 12:58 PM)ChaosInJapan Wrote: I'm not sure if this is the thread for this but here it goes.

32:9 (Super UltraWide) patches for 

Shadow of Destiny (SLUS-20146)
Code:
gametitle=Shadow of Destiny SLUS_201.46
comment=Super Ultra Widescreen Hack
patch=1,EE,0020fdc8,word,3c0144d5 //3c014420
patch=1,EE,0020fde0,word,3c013a4c //3c013b00


Shadow of Memories (SLES-50112)
Code:
gametitle=Shadow of Memories SLES_501.12
comment=Super Ultra Widescreen Hack
patch=1,EE,00218700,word,3c0144d5 //3c014420
patch=1,EE,00218718,word,3c013a4c //3c013b00

I don't know if the second address has the 100% correct value, it's the zoom/FOV basically. I made my best and it looks good but someone might do a better job. 
Also, due to rendering restrictions, sometimes buildings can be unrendered in the far sides of the screen. It's clear the game renders only what's pretty much in front of the player to save GPU cost. In 16:9 (and maybe 21:9) it's still within range, but in 32:9 we definitely hit the crazy route, so sometimes in the open city we see stuff not being rendered at the edges. Not terrible, just a small comment. It's ok inside buildings/houses.

Shadow of Destiny * NTSC-U * SLUS-20146 * F14DFE0A

patch=1,EE,0020fdc8,word,3c0144d5
patch=1,EE,0020fde0,word,3c013a40

Shadow of Memories * PAL-M5 * SLES-50112 * 5F439D01

patch=1,EE,00218700,word,3c0144d5
patch=1,EE,00218718,word,3c013a40

"0020fde0" & "00218718" should be "3c013a40", not "3c013a4c".
3b000000 -> 0,001953125
0,001953125 * 0,375 = 0,000732421875 -> 3A400000
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(01-08-2021, 04:52 AM)nifengyxia Wrote: Request Ape Escape: Pumped & Primed Widescreen Patch


Also Pipo Saru 2001, which has been recently translated!
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By the way, is it impossible to patch the ISO of Metal Gear Solid 3?

Snake Eater: "Unable to embed engine."
Subsistence: "Patch list contains unsupported cheat types."

I have patched several games, but this is the only one that gives me errors.
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