08-30-2017, 04:38 AM (This post was last modified: 08-30-2017, 04:40 AM by psalmsamuel.)
"hort +" the way ratchet is moved up a little in the left thumb you have there. Was used in the PS2's version of Need For Speed Hot Pursuit 2, and the same value was not used in the xbox or game cube version by comparison ................ https://www.youtube.com/watch?v=vP7uPMt8GJs&t=134s ..................... that so much is not an issue, because it makes the game look much better.
(I have to compare the game here to the original, because I'm at a loss one two points)
"hort +", is normal and not a result of your patch because, the patch does nothing I am using ... then the position of ratchet will look the same without applying the patch, I'll have to test that, because, atm, it looks different after patching (The Patched Games I am using from the patches you made with the removed values appear to give the "hort +" in the same position you reference in the left thumb)
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I'll have to test the "hort +" with the original game ................. so far said the original game corrects the vertical axis by .75, and your patch does not address this issue, or am I mistaken? (Right now, the good side of your patch is the "hort +" issue, that is an improvement, if that is what is happening)
American Chopper
American Chopper 2 - Full Throttle
And 1 Streetball
Aqua Teen Hunger Force - Zombie Ninja Pro-Am
Arctic Thunder
PAL
American Chopper
American Chopper 2 - Full Throttle
An American Tail
Aqua Teen Hunger Force - Zombie Ninja Pro-Am
Arctic Thunder
Autobahn Raser - Das Spiel zum Film
Autobahn Raser IV
Worms 3D (Needs render fix)
08-30-2017, 04:58 AM (This post was last modified: 08-30-2017, 06:00 AM by psalmsamuel.)
(08-30-2017, 04:44 AM)PsxFan107 Wrote: The images I posted were of the built-in widescreen without my widescreen patch. Also what is hort +?
horizontal +, in the same way you referenced it............well, I only ever played ratchet and clank 2/3, first using the original widescreen patch in the archive, and, apparently that was damaged goods to begin with. So not using the patch at all, makes the game look much better..................that is the lesson I am learning right now........LMAO
still i'm almost finished updating the original files on my ps2, plus the controller patch for ratchet and clank2, BRB
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I can see the edge of the rock that ratchet stands on in the beginning of 3, and the left rocket booster in the same frame, with the widescreen patch applied, that I edited. Right now, I can't align the screen to illustrate this example with the original games, so it does something, going to double check that fact.
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sorry about that, and by all means this issue is resolved in my opinion, I just wanted to clarify your statement of the patch you made doing nothing for the benefit of other users, with a verifiable example, ratchet and clank 3 for example (see above, between the dots) (that is removing the value grouping that pnach won't write to iso with... ... ... ...the checksum values in the patches will not allow Ratchet and Clank 2 to boot, but causes a black screen... ... ... ...the statement you made about the patch writing to blank space and doing nothing because this value was removed, is false) (I ended up patching both my ratchet 2 and 3 games using the modified versions of your original patch)
(anyway good work, btw, you choose to reply to my statement, so don't keep beating on me, use a private message next time, if your conversation does not concern the topic or this discussion) (I'll try to avoid you next time, but remember I only replied to you, to address this issue for other users, so not only for my benefit) (again thanks for your good work)
(08-30-2017, 03:35 AM)PsxFan107 Wrote: @No.47 try adding this code to the patch and let me know what the bolt count is after the cutscene. (When the game becomes vert-)
Code:
200C00FC E4400460
Hm, after adding the code the game starts "cropped" (probably same as vert- but also the HUD is partially cut off). The bolt counter is some really high value right from the beginning and is updated every second or so...
For reference the patch I used for testing:
Code:
//gametitle=Ratchet & Clank - Up Your Arsenal
//comment=Widescreen hack by PsxFan107
// Refrence WORD/DWORD for widescreen
// Note: The patching routine uses this to patch an address before this in memory.
200c00a8 c6010218
200c00ac c600021c
// Refrence WORD/DWORD for HUD fix
// Note: The patching routine uses this to patch an address before this in memory.
200c00b0 468010a0
200c00b4 c7a40030
// Replacement WORD's for widescreen
200c00b8 0c030034
200c00bc 1060000a
// Hor FOV recalulation routine
// This routine checks if an unpatched HOR FOV currently resides in ram,
// by iterating through a list and patching the value if a match is found.
200c00d0 c77e0114
200c00d4 3c01000c
200c00d8 34210144
200c00dc 277b0118
200c00e0 c46000b0
200c00e4 103b0007
200c00e8 c7620000
200c00ec 277b0004
200c00f0 46020032
200c00f4 4500fffb
200c00fc 461e0003
200c0100 e46000b0
200c0104 461e0002
200c0108 46010002
200c010c 3c1b000c
200c0110 03e00008
08-30-2017, 06:46 AM (This post was last modified: 08-30-2017, 09:13 AM by PsxFan107.)
The code I game you had the wrong address. It should have been 200C00F8 not 200C00FC. Also, it would help if someone could test the codes via a cheat disc to see if there is a difference. I'm too tired to carry on for now.
(08-30-2017, 06:46 AM)PsxFan107 Wrote: It should have been 200C00F8 not 200C00FC.
Tested it with the new address, results:
The game starts in hor+ (HUD not cropped). Before the first cutscene the bold counter is
Code:
1062445165
After the first cutscene (vert-):
Code:
1058978313
The bold counter stays at the second value for the entire first level.
When the second planet begins (hor+), the bold counter was back to counting as usual (it showed 8946).
Interestingly, when you die the game is back to vert-; however if you enter and exit the vendor machine, it's hor+ again (I tested this several times, it's always the same). In any case, the bold counter was just counting the bolds...