PCSX2 - Widescreen Game Patches
Looney Tunes - Back in Action (SLUS-20853) Game CRC = 0BB7AE9B

Looney Tunes - Back in Action (SLES-51794) Game CRC = 26F6F521

Widescreen hack. Played the entire game (PAL) and worked fine, except a couple of section that had camera shake, but were two isolated situations and the rest worked great.


Attached Files
.pnach   SLUS-20853_0BB7AE9B Looney Tunes - Back in Action.pnach (Size: 349 bytes / Downloads: 69)
.pnach   SLES-51794_26F6F521 Looney Tunes - Back in Action.pnach (Size: 349 bytes / Downloads: 55)
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(03-23-2012, 04:45 PM)Asmodean Wrote: Here you go: (ensure to keep the second 'patch 1' line commented out)

First patch is for the international NTSC-J, second is the regular NTSC-J

International patch below
Code:
gametitle=FF10-INT-NTSC-J
comment=FF10-INT-NTSC-J-Widescreen(16:9)
patch=1,EE,20313F80,word,3F19999A
//patch=1,EE,20313F84,word,3F8CCCCD

Regular JP version
Code:
gametitle=FF10-NTSC-J
comment=FF10-NTSC-J-Widescreen(16:9)
patch=1,EE,00308b00,word,3F19999A
//patch=1,EE,00308b04,word,3F8CCCCD

Note: From actually testing the new widescreen values in FFX, 3F19999A seems to be even more accurate for this game. 100% accurate to the native pixel ratio actually, but the difference is minimal, so it doesn't really matter much.

Hello !

Excellent place to have the privilege of having 16:9 and we thank you all for what you do! 

I allow myself to write to you because while browsing many pages on the subjects I realized that all the versions of FFX and FFX-2 were made, but you ignored (or may not have had any request since) the French version FFX (SCES_504.91) and FFX-2 (SLES_518.16) of these two magnificent games.
Is it possible to have this 16:9 format in order to enjoy it in better conditions and in these regions? 

Thanks
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Spider-Man 2 Widescreen Patch Big Upgrade:

  • New zoom value.
  • Fixed Spider-Man's shadow.
  • Fixed broken compass/gameplay map.
  • Commented problematic codes that broke the compass on the map screen at certain angles.
  • Added new map icons on the map screen to the patch like the Hints, among others.
  • Added some missing text on the top of the map screen
  • Added the missing blue meter to the patch.
  • Added the original names found in the game code to the HUD elements as comments.
  • Added (yet unfortunately commented) the common HUD for the bosses (commented due to the addresses changing for each encounter, but left it as commented in case anyone wants to give it a try).


Patch available for the following versions:
  • Spider-Man 2 [NTSC-U] (SLUS-20776) Game CRC = E2DFCE12
  • Spider-Man 2 [PAL-MULTI5] (SLES-52372) Game CRC = 6B68932C


Attached Files
.pnach   SLES-52372_6B68932C Spider-Man 2.pnach (Size: 5,51 KB / Downloads: 90)
.pnach   SLUS-20776_E2DFCE12 Spider-Man 2.pnach (Size: 5,51 KB / Downloads: 107)
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Hey Guys, does anything look off about this patch file I'm using from the PS2 widescreen archive found on page 100 of this thread.

Whenever I try to patch my Yakuza iso file with the PS2 Patch Engine I get a message telling me that "Patch list contains unsupported cheat types".

I've googled around to see if anyone else has encountered the same problem but nothing leads me to a fix.

Thanks in advance and apologies if I've overlooked something obvious.


Code:
gametitle=Yakuza (U)(SLUS-21348)
comment=Widescreen
patch=1,EE,e001aaab,extended,00592d1c //If Screen setting is set to widescreen, execute these codes to fix the zoom
patch=1,EE,2023a820,extended,3c024082 //3c024049 //zoom

patch=1,EE,e0010000,extended,00592d1c //If Screen setting is set to normal, restore the values back to stock ones
patch=1,EE,2023a820,extended,3c024049

//patch=1,EE,2019fd24,extended,3c023f40 //3c023f80 //hor fov
//patch=1,EE,2023a828,extended,34480fdb //34480fdb //zoom 2
//patch=1,EE,201abb90,extended,3c014071 //3c014049 //Alt. zoom
//patch=1,EE,201abb94,extended,34290fdb //34290fdb //Alt. zoom 2
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(08-17-2023, 09:42 PM)skipjimroo Wrote: Hey Guys, does anything look off about this patch file I'm using from the PS2 widescreen archive found on page 100 of this thread.

Whenever I try to patch my Yakuza iso file with the PS2 Patch Engine I get a message telling me that "Patch list contains unsupported cheat types".

I've googled around to see if anyone else has encountered the same problem but nothing leads me to a fix.

Thanks in advance and apologies if I've overlooked something obvious.


Code:
gametitle=Yakuza (U)(SLUS-21348)
comment=Widescreen
patch=1,EE,e001aaab,extended,00592d1c //If Screen setting is set to widescreen, execute these codes to fix the zoom
patch=1,EE,2023a820,extended,3c024082 //3c024049 //zoom

patch=1,EE,e0010000,extended,00592d1c //If Screen setting is set to normal, restore the values back to stock ones
patch=1,EE,2023a820,extended,3c024049

//patch=1,EE,2019fd24,extended,3c023f40 //3c023f80 //hor fov
//patch=1,EE,2023a828,extended,34480fdb //34480fdb //zoom 2
//patch=1,EE,201abb90,extended,3c014071 //3c014049 //Alt. zoom
//patch=1,EE,201abb94,extended,34290fdb //34290fdb //Alt. zoom 2

E-type codes only applicable during runtime/when the game is running which means it cannot be used for ISO patching.
You have to remove every codes but leave the 3c024082 one but that means the game's widescreen mode must be kept to on otherwise the normal 4:3 mode will look weird.
[Image: cGzK8nC.gif]
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(08-18-2023, 12:14 AM)BloodRaynare Wrote: E-type codes only applicable during runtime/when the game is running which means it cannot be used for ISO patching.
You have to remove every codes but leave the 3c024082 one but that means the game's widescreen mode must be kept to on otherwise the normal 4:3 mode will look weird.

Thank you, BloodRaynare. So if I'm understanding you correctly, I should patch it with only the following in the text file?

Code:
gametitle=Yakuza (U)(SLUS-21348)
comment=Widescreen

patch=1,EE,2023a820,extended,3c024082 //3c024049 //zoom

Does that look ok?
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(08-18-2023, 01:05 AM)skipjimroo Wrote: Thank you, BloodRaynare. So if I'm understanding you correctly, I should patch it with only the following in the text file?

Code:
gametitle=Yakuza (U)(SLUS-21348)
comment=Widescreen

patch=1,EE,2023a820,extended,3c024082 //3c024049 //zoom

Does that look ok?

Yes
E-type codes can only be used with cheat devices like Codebreaker or similar.
[Image: cGzK8nC.gif]
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Improved widescreen patches for 007: Agent Under Fire from Arapapa with my own additions:
  • Moved to a new naming scheme with an explicitly stated author.
  • Fixed the patch stomping on memory outside of the on-foot segments by making it apply conditionally. The patch was "lucky" that during the driving segments it stomped on some meaningless debug strings. Unfortunately, the game does not switch ELFs via BIOS, so it is not possible to split patches by CRC, and instead "if checks" need to be used.
  • Added a patch for the driving segments of the game that are handled by a separate ELF file.
  • Added support for the PAL version, all languages.

These patches are shipped with PCSX2 starting with v1.7.4934.

Supported versions:
  • James Bond 007 - Agent Under Fire (E) (SLES-50539)
  • James Bond 007 - Agent Under Fire (U) (SLUS-20265)
  • James Bond 007 - Agent Under Fire (K) (SLPM-67505)

   


Attached Files
.pnach   SLES-50539_992B46DC.pnach (Size: 906 bytes / Downloads: 61)
.pnach   SLPM-67505_60666E72.pnach (Size: 480 bytes / Downloads: 53)
.pnach   SLUS-20265_79646C72.pnach (Size: 480 bytes / Downloads: 74)
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(08-05-2023, 05:56 AM)DoofusMan Wrote: In Twisted Metal - Head-On [Extra Twisted Edition] SCUS-97621 the WS patch has a major bug.

When I activate the WS patch, after a cutscene is done playing, the game's image is cropped/zoomed-in for the rest of the level.
For it to not happen you have to skip a cutscene at any point before it ends and transitions into gameplay.
This happens with every single cutscene in the game that transitions to gameplay. (So the intro stage cutscene, the two Cousin Eddy's stage cutscenes and the two Dark Tooth stage cutscenes.)
It happens only if I use the WS patch and with any combination of configs I could try, even just the default ones.
Even if it was set in 16:9 on both the game aspect ratio and FMV ratio, or left on their default, or only one of those two on default or etc.

This bug is especially a bummer for the intro stage because sadly if you don't let the entire intro play, the track "Disaster Proof" by the band "LeVel" doesn't start like in the cutscene and instead it plays one of the other BGM tracks of the stage. Sad

Did you encounter the issue while using PCSX2's bundled/built-in widescreen hacks? It looks like that version was outdated (reply #6.164) compared to the latest version from this thread (reply #6.993).

PCSX2 was using v3 of the hacks for whatever reason, whereas the latest version is v4. I sent a pull request on GitHub (PCSX2/pcsx2_patches#140) to bring it up-to-date and it was recently merged Cool.

In any case, v4 of the widescreen hacks fixes the issues you identified Smile. I still need to finish prepping v5 one of these days... Ninja.
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Syphon Filter: The Omega Strain PAL-M SCES-52033
I have ported the other version of the game by nemesis2000 with crc: 59EB2A95


Attached Files
.pnach   SCES-52033_59EB2A95.pnach (Size: 809 bytes / Downloads: 51)
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