PCSX2 - Widescreen Game Patches
I have a problem with this Cheat:

gametitle=Crash Tag Team Racing (E)(SLES-53439)

[Widescreen 16:9]
gsaspectratio=16:9
author=Arapapa
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio.
//X-FOV
patch=1,EE,002DA664,word,3C013FAB //3c013f80
//Render Fix
patch=1,EE,002DA688,word,3C013FAB //3c013f80

When I activate boost during the race, the aspect ratio returns to 4:3.

Can someone fix the problem?
Reply

Sponsored links

(03-21-2024, 03:38 AM)emanuelect Wrote: I have a problem with this Cheat:

gametitle=Crash Tag Team Racing (E)(SLES-53439)

[Widescreen 16:9]
gsaspectratio=16:9
author=Arapapa
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio.
//X-FOV
patch=1,EE,002DA664,word,3C013FAB //3c013f80
//Render Fix
patch=1,EE,002DA688,word,3C013FAB //3c013f80

When I activate boost during the race, the aspect ratio returns to 4:3.

Can someone fix the problem?

This is a solution I'm trying and it seems to work well.
I have noticed that the indicator arrows in the curves are not aligned, at least it solves the turbo issue... we have to continue investigating

Code:
patch=1,EE,0039B468,extended,3C013F40
patch=1,EE,002F3DE0,extended,3C013F80
patch=1,EE,E0010000,extended,0050EEDC
patch=1,EE,0039B468,extended,3C013F80
Reply
(03-21-2024, 08:03 PM)PeterDelta Wrote: This is a solution I'm trying and it seems to work well.
I have noticed that the indicator arrows in the curves are not aligned, at least it solves the turbo issue... we have to continue investigating

Code:
patch=1,EE,0039B468,extended,3C013F40
patch=1,EE,002F3DE0,extended,3C013F80
patch=1,EE,E0010000,extended,0050EEDC
patch=1,EE,0039B468,extended,3C013F80

Thank you very much for sharing your fix. Unfortunately, I noticed that there are some problems with this as well. The light effect in the crash back is shifted, making the back appear much brighter, also the smoke coming out of the cars changes its position.
[Image: image.png]

[Image: image.png]
Reply
(03-22-2024, 01:01 AM)emanuelect Wrote: Thank you very much for sharing your fix. Unfortunately, I noticed that there are some problems with this as well. The light effect in the crash back is shifted, making the back appear much brighter, also the smoke coming out of the cars changes its position.

The problem with address 002DA664 is that when you press the turbo and it changes to 4:3 it does not allow you to modify it in real time. In the absence of more tests with this correction it seems to be working well. The complete patch will look like this:

patch=1,EE,002DA664,word,3C013FAB //3c013f80 X-FOV
patch=1,EE,002DA688,word,3C013FAB //3c013f80 Render Fix
patch=1,EE,2039B468,extended,3C013F80 //fix turbo
patch=1,EE,202F3DE0,extended,3C013F40
patch=1,EE,E0020002,extended,008B3F9C
patch=1,EE,2039B468,extended,3C013F40
patch=1,EE,202F3DE0,extended,3C013F80
Reply
(03-22-2024, 02:32 AM)PeterDelta Wrote: The problem with address 002DA664 is that when you press the turbo and it changes to 4:3 it does not allow you to modify it in real time. In the absence of more tests with this correction it seems to be working well. The complete patch will look like this:
Code:
patch=1,EE,002DA664,word,3C013FAB //3c013f80 X-FOV
patch=1,EE,002DA688,word,3C013FAB //3c013f80 Render Fix
patch=1,EE,2039B468,extended,3C013F80 //fix turbo
patch=1,EE,202F3DE0,extended,3C013F40
patch=1,EE,E0020002,extended,008B3F9C
patch=1,EE,2039B468,extended,3C013F40
patch=1,EE,202F3DE0,extended,3C013F80

I just tried and unfortunately I still have the same problem caused by address 2039b468. There is a widescreen fix for the gamecube version that seems to have no problem, maybe you can take that as a reference?
[Image: gamecube.png]
Reply
(03-22-2024, 02:32 AM)PeterDelta Wrote: The problem with address 002DA664 is that when you press the turbo and it changes to 4:3 it does not allow you to modify it in real time. In the absence of more tests with this correction it seems to be working well. The complete patch will look like this:
hor aspect for turbo is set there
002daf90 46000346 | mov.s $f13, $f0
Reply
(03-22-2024, 03:33 PM)emanuelect Wrote: I just tried and unfortunately I still have the same problem caused by address 2039b468. There is a widescreen fix for the gamecube version that seems to have no problem, maybe you can take that as a reference?
It has another structure, I wouldn't know how to replicate it here


(03-24-2024, 01:44 AM)nemesis2000 Wrote: hor aspect for turbo is set there
002daf90 46000346 | mov.s $f13, $f0

Thanks!, but can you complete it? I can't get it right, or it stays in half poniendo valor 4600A346 or double perspective

Edit: I have solved it like this. I'll tested it more but that seems to solve it.
Code:
patch=1,EE,002DA664,word,3C013FAB //3C013F80 X-FOV
patch=1,EE,002DA688,word,3C013FAB //3C013F80 Render Fix
patch=1,EE,002DAF90,word,00000000 //46000346 turbo fix
patch=1,EE,002DAF94,word,00000000 //4600A306
patch=1,EE,002DAF98,word,00000000 //0040F809
Reply
(03-24-2024, 03:13 AM)PeterDelta Wrote: It has another structure, I wouldn't know how to replicate it here



Thanks!, but can you complete it? I can't get it right, or it stays in half poniendo valor 4600A346 or double perspective

Edit: I have solved it like this. I'll tested it more but that seems to solve it.
Code:
patch=1,EE,002DA664,word,3C013FAB //3C013F80 X-FOV
patch=1,EE,002DA688,word,3C013FAB //3C013F80 Render Fix
patch=1,EE,002DAF90,word,00000000 //46000346 turbo fix
patch=1,EE,002DAF94,word,00000000 //4600A306
patch=1,EE,002DAF98,word,00000000 //0040F809
Thank you very much, I have been trying to play this game in widescreen for years. Finally I can play it without any bugs, I am so happy Laugh. I also modified the string to play it in ultrawide and it works great, thank you so much!
Reply
Quote:Edit: I have solved it like this. I'll tested it more but that seems to solve it.
Code:
patch=1,EE,002DA664,word,3C013FAB //3C013F80 X-FOV
patch=1,EE,002DA688,word,3C013FAB //3C013F80 Render Fix
patch=1,EE,002DAF90,word,00000000 //46000346 turbo fix
patch=1,EE,002DAF94,word,00000000 //4600A306
patch=1,EE,002DAF98,word,00000000 //0040F809

PeterDelta, is NTSC US updated code a possibility?

SIDENOTE: There's an issue with current renderfix for Champions of Norrath PAL. In specifically dungeons levels it breaks and all kinds of blocky black shapes are visible. I tried many times to adjust renderfix myself but to no avail. Hoping someone smarter than me could possibly help, very much appreciated.

Code:
gametitle=Champions of Norrath (PAL-M3) (SLES-52325)
comment=Widescreen Hack by ElHecht
// 16:9
patch=1,EE,0015b1fc,word,3c013f40 // 460c7382 hor fov
patch=1,EE,0015b214,word,34210000 // e48e0000 hor fov
patch=1,EE,0015b218,word,4481f000 // 00000000
patch=1,EE,0015b21c,word,461e6302 // 00000000
patch=1,EE,0015b240,word,460c7382 // 00000000
patch=1,EE,0015b244,word,e48e0000 // 00000000
patch=1,EE,0017f49c,word,00000000 // 4600d306
patch=1,EE,0017f4f0,word,00000000 // 4600d306
patch=1,EE,0017b384,word,3c193f40 // 00000000 renderfix
patch=1,EE,0017b388,word,4499f000 // 00000000 renderfix
patch=1,EE,0017b3a0,word,4600b047 // 3c01bf80
patch=1,EE,0017b3a4,word,461ece43 // 44810800


Attached Files
.rar   Mcd001.rar (Size: 81,88 KB / Downloads: 19)
Reply
(03-25-2024, 03:54 AM)emanuelect Wrote: Thank you very much, I have been trying to play this game in widescreen for years. Finally I can play it without any bugs, I am so happy Laugh. I also modified the string to play it in ultrawide and it works great, thank you so much!

I'm glad, enjoy it!


(03-25-2024, 06:50 PM)drobovik Wrote: PeterDelta, is NTSC US updated code a possibility?

Add the last 3 lines to the Arapapa patch, it would look like this:
Code:
Crash Tag Team Racing (NTSC-U) SLUS-21191 AA525269

patch=1,EE,002D919C,word,3C013FAB //3C013F80 X-FOV
patch=1,EE,002D91C0,word,3C013FAB //3C013F80 Render Fix
patch=1,EE,002D9AC8,word,00000000 //46000346 turbo fix
patch=1,EE,002D9ACC,word,00000000 //4600A306
patch=1,EE,002D9AD0,word,00000000 //0040F809
Reply




Users browsing this thread: 12 Guest(s)