01-29-2016, 06:41 AM
Hello. Like many other users, I experience the system crashing after 10-15minutes of play time.
I've tried virtually every combination of GS video plugin with Xaudio, DirectSound, and Portaudio.
Here are all my GS video options:
Default Hardware
Reference Device
NVIDIA GeForce GTX 770M
Microsoft Basic Render Driver
With Renderer (hardware and software) options
Open GL
Direct 3D9
Direct 3D11
Tried checking the 'allow 8-bit textures' as recommended by some threads but still I get crashes every time.
I don't think I'm trying to play a resource intensive game either: MLB Power Pros and/or MLB Power Pros 2008. Neither seem to work.
Probably have tried and spend a good 10 hours on this without success. All other settings are default.
Any advice is sincerely appreciated.
Here are my specs:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 24463 MB
CPU name = Intel® Core i7-4700MQ CPU @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.393 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Games\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 6.3.9600
Binding PAD: D:\Games\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Games\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Games\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Games\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Games\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Games\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
I've tried virtually every combination of GS video plugin with Xaudio, DirectSound, and Portaudio.
Here are all my GS video options:
Default Hardware
Reference Device
NVIDIA GeForce GTX 770M
Microsoft Basic Render Driver
With Renderer (hardware and software) options
Open GL
Direct 3D9
Direct 3D11
Tried checking the 'allow 8-bit textures' as recommended by some threads but still I get crashes every time.
I don't think I'm trying to play a resource intensive game either: MLB Power Pros and/or MLB Power Pros 2008. Neither seem to work.
Probably have tried and spend a good 10 hours on this without success. All other settings are default.
Any advice is sincerely appreciated.
Here are my specs:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 24463 MB
CPU name = Intel® Core i7-4700MQ CPU @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.393 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Games\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 6.3.9600
Binding PAD: D:\Games\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Games\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Games\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Games\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Games\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Games\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.