03-27-2012, 08:47 PM
What is the latest issue. Which version and which compiler do you use (if you compile it)
PCSX2 for Arch Linux
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03-27-2012, 08:47 PM
What is the latest issue. Which version and which compiler do you use (if you compile it)
03-27-2012, 09:47 PM
(03-27-2012, 08:47 PM)gregory Wrote: What is the latest issue. Which version and which compiler do you use (if you compile it) Hey gregory. THX for your response. I followed the tutorial in the first post step by step untill I had V0.99 installed It freezes with the gsdx plugin and with the zzogl plugin I got the following error message: /root/build/pcsx2-svn/src/pcsx2-build/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed: Function: void SysPageFaultSignalFilter(int, siginfo_t*, void*) Thread: MTGS Condition: false Message: Unhandled page fault @ 0x00000000 Stacktrace: ->I think I can`t fix it.
03-27-2012, 10:37 PM
If you can do a test on a debug version, it could help a little. In short you hits some segmentation faults.
03-27-2012, 10:56 PM
THX gregory. I will test this one tomorrow Good night
@OCmylife: It looks to me that in the end you manage to make it work. Just a comment: these "pango-CRITICAL" are not fatal errors, but the "Floating point exception" is definitely a crash message.
EDIT: oops, seems I lost some posts and in fact your issue is not solved
Support for Arch Linux users: http://forums.pcsx2.net/Thread-PCSX2-for-Arch-Linux
03-28-2012, 07:06 AM
Hello there, I'm also an arch user, too. I got an error with the graphic plugin, while using ZZOGL. While using GSNull, the game works but the graphic cannot be displayed. well, I cannot show you the screenshot right now coz I'm in the office.
Oh yeah, additional question. Is there ane ZeroGL KOSMOS 0.9.7 for Linux?? I desperately search for it, and no hope until now. Can you give me the already compiled one?? Thanx
03-28-2012, 07:41 AM
(03-28-2012, 07:06 AM)vondarkness Wrote: Hello there, I'm also an arch user, too. I got an error with the graphic plugin, while using ZZOGL. While using GSNull, the game works but the graphic cannot be displayed. well, I cannot show you the screenshot right now coz I'm in the office. Linux has currently 2 working graphics plugins: GSdx and ZZogl (=Zero GS KOSMOS). GSNull is not intended for playing, as it will not display anything. Please provide log ($HOME/.config/PCSX2/logs) or run pcsx2 from output to get some crash information
Support for Arch Linux users: http://forums.pcsx2.net/Thread-PCSX2-for-Arch-Linux
03-28-2012, 12:06 PM
(This post was last modified: 03-28-2012, 05:39 PM by vondarkness.)
well, for GSDx, is that plugin only compatible with DirectX?? or it can be used with OpenGL??
well, this is what the log of zzogl GNU nano 2.2.6 File: /home/vondarkness/PCSX2/logs/GSzzogl.log Creating ZZOgl window.Got Doublebuffered Visual! glX-Version 1.4 You have Direct Rendering! 174 supported OpenGL Extensions: GL_ARB_ES2_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_att$ Using multitexturing. Maximum texture size is 4096 for Tex_2d and 4096 for Tex_NV. Disabling MRT depth writing./home/guest/rc_release/rc_bis/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:588: gl error GL_INVALID_FRAMEBUFFER_OPERATION(0x506) Error! has no images/buffers attached! /home/guest/rc_release/rc_bis/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:601: gl error GL_INVALID_ENUM(0x500) Error! has no images/buffers attached! Use ATI_texture_float for blockdata. Fill bilinear blocks OK.! Initialization successful.bilinear filtering - forced anti-aliasing - AA 16x | Disabling MRT depth writing.
I have logged PCSX2 with the terminal. It doesn`t matter if I start it with or without root(cause of the permission failed errors I tried it even with root)
Hope you have an Idea why I`ve got these errors and how I could fix it I fixed it by selecting the right sound drivers etc. I could play FFX. Ok Sound is a bit buggy, and when you make a screenshot the hole system freezes, but who cares... I could play FFX on my Archlinux PC Big thx for this great forum and help
03-28-2012, 07:09 PM
@vondarkness: GSdx uses SDL, but Gregory is working on an OpenGL solution - not usable at the moment, afaik. Related to your OpenGL log, I'll leave to gregory to parse this error.
@OCmylife: No need to run as root. Do you use the pcsx2-svn? It is already available in "DEBUG" version, if you didn't change it in the PKGBUILD. So, I'm not sure if gregory mentioned PCSX2 in debug version or other packages (ex: glibc)
Support for Arch Linux users: http://forums.pcsx2.net/Thread-PCSX2-for-Arch-Linux
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