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Zzogl. Build was done with glsl => require high gl version aka not mesa (actually PCSX2 need to be updated).
Gsdx => open gui => 2nd tab and disable separate shader extensions. I really need to debug this stuff in Mesa one day.
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Yeah that did it thanks man, figured it would be something simple.
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Nothing is done for opencl linux. Sw renderer doesn't support aliasing. So it would stay like ps2.
However hw mode must work normally.
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Edit GSdx.ini and set this variable debug_glsl_shader to 1.
Relaunch from a terminal and copy past the output of it.(unfortunately it is not redirected into main PCSX2 console/log)