Isn't this the extension -GL_ARB_multi_bind?. I put it bold on my glxinfo.
PCSX2 for Debian/Ubuntu
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Isn't this the extension -GL_ARB_multi_bind?. I put it bold on my glxinfo.
04-25-2014, 09:23 AM
It is but GSdx doesn't support it properly. Those message are for me and to help support Don't read them.
Quote:Multiarch cross-compilation is not yet supportedJust to make sure that I have clearly understood the problem ... Does this mean that we have to compile PCSX2 on Debian 32 bits ? Is it a Debian side problem ? The wiki isn't very clear ... https://code.google.com/p/pcsx2/wiki/Chr...Multi-arch
08-31-2014, 12:19 PM
(08-30-2014, 09:12 PM)Yama Wrote: Just to make sure that I have clearly understood the problem ... To simply put it, you can't build a 64 bit version (amd64 architecture) so you can only build into a 32 (x86) bit environment, due to native x86 asm code. The multiarch architecture of Debian/Ubuntu should enable the cross compiling of a 32 bit build from amd64 environment, but it's still WIP and the graphic library (gtk) prevents from actually doing that. That said, the amd64 is perfectly capable of running such x86 build, the problem is only in the headers for the build. There are a lot of ways to cross compile, I personally prefer a VirtualBox VM, but you could do it by chrooting or by manually download headers and libraries and "complete" the multiarch environment by yourself (I tried, it's very stressful because of the various 32 bit paths). Hope it's clear!
08-31-2014, 03:30 PM
Crystal clear !
Quote:or by manually download headers and libraries and "complete" the multiarch environment by yourself (I tried, it's very stressful because of the various 32 bit paths).But this "just" works on Archlinux ... Sometimes I have trouble understanding Debian choices ...
09-01-2014, 07:01 PM
(08-31-2014, 03:30 PM)Yama Wrote: Crystal clear ! That's technically incorrect. You could do it on every distro, arch and gentoo among the others are just easier as they provide skeletons and dependancies, but everything just goes down to the headers and libraries paths passed to the compilers/linkers, so it's hard but doable.
09-02-2014, 08:53 PM
Well debian method is very good but unfinished. Some devs don't understand the need of multiarch. They say "just create a chroot", reality is that it isn't user friendly and it is very annoying. If at least they can support multiarch (you need to add a keyword on the package) for multiarch-aware package it would be a good progress. Maybe arm64 will bring up better multiarch (let's me dream)
09-05-2014, 10:52 AM
Hello SteamOS user trying to figure stuff out
So far I've gotten it to run the first time set up but the GS and SPU2 sections are blank and wont allow me to continue. The files are in the plugins folder but the Log files read as such Quote:[wx] libportaudio.so.2: cannot open shared object file: No such file or directoryCompared to a lot of linux users, I'm still very new and a bit will go over my head. I'm well versed in Windows and getting this working on windows.
Hello MadModderX and welcome in the awesome linux world.
This (very) recent topic should help you fixing your problem http://forums.pcsx2.net/Thread-Ubuntu-12...n-of-libcg edit : The second search engine on this page should help finding which package install which lib. https://www.debian.org/distrib/packages
10-17-2014, 08:09 AM
(This post was last modified: 10-17-2014, 08:11 AM by pcsx23leech.)
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