Hi, maybe some of you guys can help me solving this.
I'd want to play FFVIII (I have the italian version) at its correct 60hz refresh rate (PAL is 20% slowered down to fit into 50HZ as you may know).
I patched it with Zapper 2000 and as for the speed, everything is perfect, finally Squall doesn't seems to run on the moon anymore (also FMVs are noticeably smoother) but there's a problem with the Y position. That's the reason I'm writing here, since you're making widescreen patches I thought you could help me at least in pointing me to some direction 'cause I'm clueless about these things.
Let me explain:
When patching from PAL to NTSC using Zapper 2000 default Y-fix, that's 0 - 0 I get this:
As you can see, prerendered backgrounds (as FMVs, battle screen and worldmap) are perfect, exactly as the original NTSC game. But menu screens (also loading screen and main game screen) are missing some bottom lines.
Changing the Y fix to 0 - 8 instead, here:
This way, menu is perfect but other game screens are cropped.
If I patch with PAL4U, that has automatic Y-fix, I get perfect menu but a huge cropping in other screens (I think it correspond to Z2K 0 -10 or even higher setting), maybe it would result in a better centering on the actual CRT TV, however too much image is cropped.
On the emulator the image is obviously always centered, so I made a video for showing how game and menu screens behave on the CRT Tv. I was recording a backup converted to NTSC with zapper 2K with Y-fix to 0 - 2 (this setting makes a couple more lines visible on the menu compared to 0 - 0, keeping game screens still perfect. From 0 - 3 onward it starts cropping the game screen):
EDIT: I'm not allowed to link the video. Please, could some moderator give me the permission?
Thus I'd need help in finding a way to change game and menu Y position separately. I opened the ISO with a hex editor but couldn't find anything understandable.
Zapper 2K finds the first Y-pos value at dec. 330228 on all CDS if i correctly remember. On CD1 and CD4 it only finds that first one value.
On CD2 and CD3 instead it finds 2 more values. This is a screen of CD3 scanning:
I don't know if these addresses can be of help, going there with the hex editor I only see random values, I don't know how I should change them.
EDIT: if anyone's interested, check on PSX-PLACE the thread "Problem burning FFVIII", from post #12 onward.