02-12-2016, 11:29 AM
0D08 is 0.75 times 1164, so that's just the regular WS calculation for 16:9. What's so odd about this?
PSOne Widescreen Patches
|
02-12-2016, 11:29 AM
0D08 is 0.75 times 1164, so that's just the regular WS calculation for 16:9. What's so odd about this?
02-12-2016, 02:59 PM
This is what i like know, how do you know the regular WS 16:9 calculation for the value 1164 is 0D08, which is the mathematical operation?
Best regards.
02-12-2016, 03:25 PM
Just convert 1164 to decimal = 4452. 4452 * 0.75 = 3339. And 3339 converted to hex is 0D08.
02-12-2016, 05:57 PM
Thank you, but using different programs the 3339 converted to hex gives me 0D0B instead 0D08, they are wrong?
Best regards.
02-12-2016, 06:16 PM
I used two online conversors:
http://www.binaryhexconverter.com/decima...-converter http://es.ncalculators.com/digital-compu...verter.htm And also i used now the calculator from Windows and gives also D0B. Best regards.
02-12-2016, 06:42 PM
(02-12-2016, 06:38 PM)El_Patas Wrote: I used two onine conversors:Than that is the correct value. I mistook your 8 for a B, and thought it was the correct one.
02-12-2016, 06:58 PM
Aha, i see, and for Eyefinity? i suppose that the value for the multiplication of 0.75 is a different one, you know which is?
Best regards.
02-12-2016, 07:10 PM
It's 0.25.
02-12-2016, 07:11 PM
Thank you very much for all your help, is very appreciated.
Best regards. |
« Next Oldest | Next Newest »
|