04-01-2018, 07:28 PM
PSOne Widescreen Patches
|
04-01-2018, 08:06 PM
(04-01-2018, 08:06 PM)vampirexhunter Wrote: Code doesn't work on the vita. Does it for you? i transform them to the CMF code and it works really good even on real psp Code: _S SLUS_006.03 heres before and after from my ps vita
04-02-2018, 02:18 AM
(This post was last modified: 04-02-2018, 09:09 AM by vampirexhunter.)
(04-01-2018, 08:24 PM)kane12369 Wrote: i transform them to the CMF code and it works really good even on real psp this is on adrenaline? which cheat plugin are you using? or you using retroarch or something? I'm trying on adrenaline with cwcheatspops and its not working. I get blackscreen in game, but can see the HUD. EDIT: I got it working, I separated the code and it worked that way. I'm guessing there's a limit on how many lines per code.
04-02-2018, 09:26 PM
Beyblade NTSC-U
80048342 0EC8 I would prefer using 0E00 but there's a major issue with the beyblades going through the wall and would require another code but yeah. Just use EC8, image is of the E00 annoyance. (04-01-2018, 10:01 AM)ShaolinAssassin Wrote: https://forums.pcsx2.net/Thread-PSOne-Wi...#pid581076 I've tried that, i used PPF-o-Matic on clean .bin version of the game, then convert it to eboot. However the game still looks almost the same, maybe a bit wider, but it's hard to notice it on a Vita.
Now Diablo extra widescreen patch is available for download:
http://meduza-team.ucoz.net/publ/romkhak...1/3-1-0-14
04-12-2018, 11:25 PM
Can you try for Parasite Eve1?
04-13-2018, 06:22 AM
@Shenmue_Trilogy
I don't think its completely possible. The only thing that would be able to be render in widescreen would be the 3d models. The backgrounds are all pre-rendered at a 4:3 aspect ratio like Resident Evil 1,2, and 3. All that could be possible would be to stretch the backgrounds to 16:9 and fix the 3d models to 16:9. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 10 Guest(s)