08-06-2017, 07:11 PM
you can try messing with breakpoints on NO$PSX. do the values change the visual position of sprites or just the scale. also is vandal hearts affected by the GTE hack at all
PSOne Widescreen Patches
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08-06-2017, 07:11 PM
you can try messing with breakpoints on NO$PSX. do the values change the visual position of sprites or just the scale. also is vandal hearts affected by the GTE hack at all
08-06-2017, 08:29 PM
(08-06-2017, 07:11 PM)gamemasterplc Wrote: you can try messing with breakpoints on NO$PSX. do the values change the visual position of sprites or just the scale. also is vandal hearts affected by the GTE hack at all I'm not sure if you are answering to me, but i don't know how to make this and for what, also i don't know what is NO$PSX, sorry. Best regards.
08-06-2017, 08:48 PM
(08-06-2017, 02:57 PM)Shenmue_Trilogy Wrote: @paul_met Great thanks. Would it be possible to set the chracters and enemies to normal size? For BoFIII - The answer is negative. As for BoFIV - no idea, this game freezes on No$PSX after CAPCOM logo. So I can not figure out which primitives are used for characters sprites.
08-06-2017, 10:49 PM
I also am working on a font fix for crash team racing. I was lucky the rectangles were the scalable ones
08-06-2017, 10:58 PM
Crash Team Racing Widescreen GameShark Code NTSC-U:
8002305C 0C00 8002305E 2404 800230C6 000E 800230A0 7300 800230A2 0003 80022608 2080 8002260A 0800 8002260C 0000 8002260E 8451 80008200 0003 80008202 241B 80008204 0019 80008206 0371 80008208 8812 8000820A 0000 8000820C 8883 8000820E 0011 80008210 8984 80008212 0800 80008214 003A 80008216 2442 8006C2F8 0C00 80043168 0400 8004316A 2404 Includes Basic Font Fix.
08-07-2017, 12:38 PM
Okay, maybe this question is asked already... What is the way to apply the widescreen code to image of the game and then play it directly on PS1 hardware? For example Colin McRae Rally 2.0. I have to convert the gameshark/action replay codes to HeX code or something else...?
Sorry if my english is bad! Code: #Colin McRae Rally 2.0 [NTSC-U] (SLUS-01222) (08-06-2017, 07:11 PM)gamemasterplc Wrote: you can try messing with breakpoints on NO$PSX. do the values change the visual position of sprites or just the scale. also is vandal hearts affected by the GTE hack at allSo, maybe you'll try to create a widescreen mode support for VH1? (08-07-2017, 12:38 PM)Fuso90 Wrote: Okay, maybe this question is asked already... What is the way to apply the widescreen code to image of the game and then play it directly on PS1 hardware? For example Colin McRae Rally 2.0. I have to convert the gameshark/action replay codes to HeX code or something else...?For this, you need to learn the instructions of the MIPS R3000 processor. And to use PSX debugger of course. (08-07-2017, 12:38 PM)Fuso90 Wrote: Sorry if my english is bad!What is your native language?
08-07-2017, 01:28 PM
(08-07-2017, 01:13 PM)paul_met Wrote: For this, you need to learn the instructions of the MIPS R3000 processor. And to use PSX debugger of course. So there's no simple way like the PS2 patching process with HxD editor? Is there a way to use gameshark/action replay codes with PS1 hardware? Bulgarian is my native language.
08-07-2017, 01:36 PM
for crash team racing you just gotta move the injection somewhere that is actually in the SLUS file. The current location is 0x80008200
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