Hi everyone my problem is the emulator has stuttering, i try every tutorial but still the same
My pc:
Amd ryzen 3 2200g
16 gb ram 2666mhz
SSD 120GB
HHD 1TB
My pc:
Amd ryzen 3 2200g
16 gb ram 2666mhz
SSD 120GB
HHD 1TB
Pcsx2 With lag
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Hi everyone my problem is the emulator has stuttering, i try every tutorial but still the same
My pc: Amd ryzen 3 2200g 16 gb ram 2666mhz SSD 120GB HHD 1TB
03-23-2020, 11:26 PM
In order to help you further with your problem, please make sure the following are all provided.
Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
03-23-2020, 11:42 PM
Hardware:
Cpu: Amd ryzen 3 2200g Gpu: Vega 8 Ram: 8gb 2666mhz x2 SSD 120gb HHD 1tb Mobo: Asus prime A320M-K OS: Windows 10 pro Version: v1.5.0-dev-3399-g8d3ff9444-windows-x86 I try with midnightclub 3, gran turismo 4 and need for speed, but all games have stuttering, all are iso
03-23-2020, 11:56 PM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
03-24-2020, 12:02 AM
PCSX2 1.5.0-20200323001824 - compiled on Mar 23 2020
Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 18363), 64-bit Physical RAM = 14270 MB CPU name = AMD Ryzen 3 2200G with Radeon Vega Graphics Vendor/Model = AuthenticAMD (stepping 00) CPU speed = 3.493 ghz (4 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a Reserving memory for recompilers... Loading plugins from F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\plugins... Bound GS: GSdx32-SSE2.dll [GSdx 20200323001824 (MSVC 19.21 SSE2/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200323001824) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200323001824 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200323001824 0.11.0] (GameDB) 9858 games on record (loaded in 145ms) Bound USB: USBnull.dll [USBnull Driver 20200323001824 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200323001824 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200323001824 0.5.0] Plugins loaded successfully. (GameDB) Unloading...
03-24-2020, 12:33 AM
What do the ee% and GS % say when it lags ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
03-24-2020, 12:35 AM
The % drop to 0 in both
03-24-2020, 12:47 AM
Him. Can you please upload the log after you got the problem ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
03-24-2020, 12:50 AM
PCSX2 1.5.0-20200323001824 - compiled on Mar 23 2020
Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 18363), 64-bit Physical RAM = 14270 MB CPU name = AMD Ryzen 3 2200G with Radeon Vega Graphics Vendor/Model = AuthenticAMD (stepping 00) CPU speed = 3.493 ghz (4 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 7ed8320b x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA SSE4a Reserving memory for recompilers... Loading plugins from F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\plugins... Bound GS: GSdx32-SSE2.dll [GSdx 20200323001824 (MSVC 19.21 SSE2/AVX) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200323001824) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200323001824 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200323001824 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200323001824 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200323001824 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200323001824 0.5.0] Plugins loaded successfully. (GameDB) 9858 games on record (loaded in 147ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: F:\Juegos\Juegos ps2\MidnightClub 3.iso Image type = DVD isoFile: second layer found at sector 0x001fd060 * CDVD Disk Open: DVD, Double layer: * * Track 1: Data (Mode 1) (4169904 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:0 McdSlot 0 [File]: F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\memcards\Mcd001.ps2 McdSlot 1 [File]: F:\pcsx2-v1.5.0-dev-3399-g8d3ff9444-windows-x86\memcards\Mcd002.ps2 GSdx Lookup CRC:0 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.55;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_213.55;1) Game CRC = 0x60A42FF5, EntryPoint = 0x001A0008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.55;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_213.55;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_213.55;1 0 001a0000 004d7074 .............................................................................. Loaded, cdrom0:¥SLUS_213.55;1 start address 0x1a0008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x001a0008 about to get recompiled. Load patches first. sce_fileio: unrecognized code ff Get Reboot Request From EE GSdx Lookup CRC:60A42FF5 GSdx Lookup CRC:60A42FF5 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥USBD.IRX;1 args 43 arg dev=12 USB Driver (Version 1.1.0) loadmodule: id 26, ret 2 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,94 fps loadmodule: fname cdrom0:¥SYSTEM¥USBKB.IRX;1 args 0 arg USB Keyboard Driver 1.03 Max Keyboards : 2 Debug level : 0 loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥LGDEVW.IRX;1 args 0 arg LgDev_tb_rb_Driver Version 1.11.036 ( Wheel ), built on Sep 15 2004 at 16:26:37, thpri=42,43 dynamic memory allocations loadmodule: id 29, ret 0 liblgdev version 1.11.036, built on Sep 15 2004 at 16:27:15 EZ Wheel Wrapper v3.02 devices changed - re-enumerating Destroying all Logitech Devices ! Total opened Logitech wheels: 0 loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX;1 args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥SCREAM.IRX;1 args 9 arg do_rpc=0 ========================================================== SCREAM ©2003 Sony Computer Entertainment America by Buzz Burrowes v2.0.3 (built Jan 16 2004 at 11:08:44) (build with sce library rev 2.8.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 58 Loading RPC = 59 ========================================================== loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥AUDVAG.IRX;1 args 36 arg T [36m$Id: 2-86 Release rpc BCFF $ v81a built on Mar 4 2005 16:48:35 $ [0mloadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥DEV9.IRX;1 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 35, ret 1 loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 36, ret 2 sdrdrv: unloaded! loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 37, ret 2 sdrdrv: unloaded! loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 38, ret 2 sdrdrv: unloaded! open fail name ¥VIDEO¥ROCKSTAR.PSS;1 Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. |
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