03-14-2013, 12:45 AM
The program is working great for me but for this one problem...In every game there is a black flicker that occurs every 10 seconds or so. This effect isn't present in GSdx 890 0.1.14 SSE2.
Operating System is Windows Vista 64 bit ultimate.
"Color Scheme" is set to Windows Classic.
Hardware:
Athlon II x3 Rana 450 3.2GHz No overclock
Radeon HD 6670 754 MB 800 MHz No overclock
2x 4 GB DDR3 1600 9-9-9-24
AMD 880g Motherboard
--Catalyst settings
Anti-Aliasing:"Use Application Settings"
Anisotropic Filtering Mode:"Use Application Settings"
Wait for Vertical Refresh:"Off, unless application specifies"
Tessellation Mode:"AMD optimized"
--PCSX2 settings(GSdx 5334(MSVC 16.00, SSE2) 0.1.16 [gsdx32-sse2-r5350])
Frame Skipping
isabled[default]
Wait for Vsync on refresh
ff
Enable Speedhacks
ff
Enable manual game fixes[Not recommended]
ff
Renderer
irect3D11(Hardware)
Interlacing(F5):Auto
D3D Internal Resolution: Native
Enable Shade Boost: Off
--Hardware Mode Settings
Texture Filtering: Half
Allow 8-bit textures: On
Logarithmic Z
shaded) On
Alpha Correction (FBA): (shaded) On
Enable HW Hacks: Off
Appreciate any help!
Operating System is Windows Vista 64 bit ultimate.
"Color Scheme" is set to Windows Classic.
Hardware:
Athlon II x3 Rana 450 3.2GHz No overclock
Radeon HD 6670 754 MB 800 MHz No overclock
2x 4 GB DDR3 1600 9-9-9-24
AMD 880g Motherboard
--Catalyst settings
Anti-Aliasing:"Use Application Settings"
Anisotropic Filtering Mode:"Use Application Settings"
Wait for Vertical Refresh:"Off, unless application specifies"
Tessellation Mode:"AMD optimized"
--PCSX2 settings(GSdx 5334(MSVC 16.00, SSE2) 0.1.16 [gsdx32-sse2-r5350])
Frame Skipping

Wait for Vsync on refresh

Enable Speedhacks

Enable manual game fixes[Not recommended]

Renderer

Interlacing(F5):Auto
D3D Internal Resolution: Native
Enable Shade Boost: Off
--Hardware Mode Settings
Texture Filtering: Half
Allow 8-bit textures: On
Logarithmic Z

Alpha Correction (FBA): (shaded) On
Enable HW Hacks: Off
Appreciate any help!
