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You just described what my performance is generally like. Aside from some problem areas, I can play both games generally full speed as well.
That said, does means it's just imperfect emulation that, unless a newer build manages to fix things, we'll probably just have to live with?
P.S. To belforrrr, I ran into a very similar problem in the exact same area with the samurai and white beetle looking enemies, althougth my Fps hung somewhere around 42-50 with similar settings. Also, to StriFe79, the only problems I have around Naoto's dungeon are the entrance (towards the front end of the screen area, it speeds up to normal once you get towards the door, though thankfully the slowdown is very minor) and the boss fight itself (drops from 60 to around 50 something FPS from certain camera angles)
One last thing I noticed is that the Async music tweak in the SPU-X plugin does a LOT to compensate for these problems
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09-02-2011, 03:58 PM
(This post was last modified: 09-02-2011, 06:06 PM by belforrrr.)
I run the game from an image of course. PCSX2 r4872.
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09-02-2011, 04:10 PM
(This post was last modified: 09-02-2011, 04:11 PM by belforrrr.)
I remember trying to run with 8 bit textures off and having the same problem. Native resolution helps but not much. I really think that it has something to do with incorrect emulation rather than lack of MHz cause it clearly depends on the enemy you're fighting against.
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I can play it on my phatty PS2 with a network adapter so it's not really a problem. I'm just curious why do these slowdowns happen.