Posts: 112
Threads: 0
Joined: Jul 2014
Reputation:
6
Ah, okay. I don't know the PS2 side of things that well. Point is: Emulating tons of little particles can be a lot harder than high polygon models even if the high polygon models have a magnitude more of total polygons.
Posts: 4.504
Threads: 14
Joined: Jul 2009
Reputation:
89
Particles are a pain for the graphics cards, be it on GSDX or PC games or whatever
Imagination is where we are truly real
Posts: 1.377
Threads: 88
Joined: Sep 2010
Reputation:
9
This has always been a problem with the emulator especially with fire. Fire needs an insane amount of power to not cause slowdowns. Even on my system I had games slowdown so much cause of fire or smoke even on software mode. I know I don't have the best system here but Its damn good for the emulator though.
I5 3570k 3.4ghz| 4GB R9 290| 8GB DDR3
Posts: 4.504
Threads: 14
Joined: Jul 2009
Reputation:
89
nosisab Ken Keleh Wrote: Particles are a pain for the graphics cards, be it on GSDX or PC games or whatever Smile
Quote:you don't understand this only really visible in PCSX2.
You may not have noticed how particles are hard on the machines, the emulator just is working at the limit already and so, yes, may be easier to notice the performance hit.
Anyway, let's not argue over this.
Imagination is where we are truly real
Posts: 5.076
Threads: 18
Joined: Oct 2010
Reputation:
154
lets argue over this!!!
I have white particles in my browser falling down. They spoil my pcsx2 experience!
Posts: 8.597
Threads: 105
Joined: May 2014
Reputation:
168
Location: 127.0.0.1
(01-03-2015, 03:43 AM)willkuer Wrote: lets argue over this!!!
I have white particles in my browser falling down. They spoil my pcsx2 experience!
you could disable them in the usercp.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction