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and why not just make a 64bit build?
if there really is more than 3-4 gb ram available on the system, its most likely a 64bit OS anyhow
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you cant "just" make it a 64bit build, none of the code in the recompiler is compatible with 64bit addressing.
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I have a question: what games is LMA known to help with?
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Probably Gran Turismo 4 for one as that uses huge amounts of memory for the texture cache, which no doubt go outside the 2gb limit.
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07-03-2012, 02:44 PM
(This post was last modified: 07-03-2012, 02:45 PM by Squall Leonhart.)
Midnight Night Club 3
Star Wars Battlefront
Anubis: Zone of the Enders Special Edition [NTSC-J] / ZOE:2
tales of abyss
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any specific point in zoe2, or just after x amount of playtime? i could test this out