Post your PCSX2 cheats-patches here!
I think I should start posting in cheats for the Japanese and other Asian version of various games in the Gran Turismo series.
Gran Turismo 4 (AEAD1CA3):
Code:
gametitle=Gran Turismo 4 NTSC-J
comment=none

// Max Credits
patch=1,EE,20A8E518,extended,B8C9425E
patch=1,EE,20A8E51C,extended,7A726F98

//B Licenses All Gold
patch=1,EE,40A8E568,extended,00100001
patch=1,EE,0000F991,extended,00000000

//A Licenses All Gold
patch=1,EE,40A8E5A8,extended,00100001
patch=1,EE,0000F991,extended,00000000

//IB Licenses All Gold
patch=1,EE,40A8E5E8,extended,00100001
patch=1,EE,0000F991,extended,00000000

//IA Licenses All Gold
patch=1,EE,40A8E628,extended,00100001
patch=1,EE,0000F991,extended,00000000

//S Licenses All Gold
patch=1,EE,40A8E668,extended,00100001
patch=1,EE,0000F991,extended,00000000

//Full Garage
patch=1,EE,200C2020,extended,27BDFF00
patch=1,EE,200C2024,extended,7FBF0000
patch=1,EE,200C2028,extended,7FA40010
patch=1,EE,200C202C,extended,7FB00020
patch=1,EE,200C2030,extended,3C01000C
patch=1,EE,200C2034,extended,8C240000
patch=1,EE,200C2038,extended,24050001
patch=1,EE,200C203C,extended,14800010
patch=1,EE,200C2040,extended,AC250000
patch=1,EE,200C2044,extended,24040015
patch=1,EE,200C2048,extended,AFA40030
patch=1,EE,200C204C,extended,0C1104B8
patch=1,EE,200C2050,extended,3C05000B
patch=1,EE,200C2054,extended,10400006
patch=1,EE,200C2058,extended,8FA40030
patch=1,EE,200C205C,extended,24010001
patch=1,EE,200C2060,extended,AE040008
patch=1,EE,200C2064,extended,AE00000C
patch=1,EE,200C2068,extended,AE010010
patch=1,EE,200C206C,extended,26100020
patch=1,EE,200C2070,extended,24840001
patch=1,EE,200C2074,extended,240104B0
patch=1,EE,200C2078,extended,0081082B
patch=1,EE,200C207C,extended,1C20FFF2
patch=1,EE,200C2080,extended,7BBF0000
patch=1,EE,200C2084,extended,7BB00020
patch=1,EE,200C2088,extended,7BA40010
patch=1,EE,200C208C,extended,08170AB2
patch=1,EE,200C2090,extended,27BD0100
patch=1,EE,2016E8A4,extended,0C030808
Gran Turismo 3 NTSC-J (9DE5CF65)
Code:
// Max Credits
patch=1,EE,20940DF8,extended,4876E7FF
patch=1,EE,20940DFC,extended,00000017
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
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Sponsored links

Code:
gametitle= Burnout 3: Takedown [SLUS 21050] (U)
comment= limits frame rate to help with low end computers
//Limit frame rate
patch=1,EE,204E17DC,extended,01800002
patch=1,EE,2051BAA8,extended,00000001
Reply
I don't know exactly who it was but i think it was dhillel who asked me long ago for a no Random Battle Code
for Radiata Stories.I think this could be the Code but only tested in Lupus Gate Area.So i can't say if it is
working everywhere without causing any kind of errors.Someone can test it if interested and PM me.

// No Battles when Jack touches Enemies only when he kicks them with his foot
// [Radiata Stories, SLUS-21262 with CRC: 47B9B2FD]
patch=1,EE,00286E9C,word,64020000

That Code can be added in my Patch.
Reply
Do you know that code from Japan release for 525p/1080i can be reproduced in EU release of Valkyrie Profile 2? I'm asking because you seems to have sorted this game really nice. Smile

Here is how it work for Jpn release.

Hold /\ and X as the game boots up to bring up the Progressive Scan enabling screen.
Then press up, left, right, up, left, right, up, left, right, L1, R1, [].
Reply
I have not checked that.But maybe it still can somehow be unlocked with Codes.
Reply
Hi! I want to ask if anyone has a pnach for Suikoden 5- US- CRC is BCD0B7CD. I saw a pnach on the forum but it does not have the SP infinity or SP multiplier option.
Reply
Here is what I found:
https://hippyj3.blogspot.com/search?q=suikoden
Reply
@Maori-Jigglypuff

(04-09-2020, 01:29 AM)Maori-Jigglypuff Wrote: I have updated my Valkyrie Profile 2 Patch on Page 345.Now Alicia can use the Sword while standing on Enemies
and the partial Shadows in the Lost Forest are also disabled now.

Okay, so here is my notes from exit of city Crell Monferaigne to game end (but with outdated patch):

* Cutscene with leaving of Crell Monferaigne repeat situation with leaving of Surtsey Volcano Caverns: characters and environment are daylighted, but sky is nightly.

* Boss of Chateau Obsession (Lady Cleo) change colors from dark blue to bright white-pink.

* Top edge in locations of Crawsus Forest Ruins is too bright.

* Again in Crawsus Forest Ruins: forest on the background in cutscene after defeating local boss looks like picture, which was inaccurate glued to sky.

* In Palace of the Venerated Dragon:

** Suns on fights' areas lose their red halos.

** Motionless statues work as they should, but the moving ones become absolutely safety - they cannot be annoyed even with smashes.

** And the place where the statues transferring become in shades of gray like old films, and not purple.

* In Sukavia Gorge:

** Sky becomes nightly-dark.

** Snow in several locations looks like ash.

** Mountains on background of location with bridge got pixelated edge.

* In Solde in cutscene when a party looks at a burning Dipan, then against its background is a  pixelated and knocked cloudy texture.

* In the cutscene with Ull of the Aesir, the left wall of the hallway behind him seems to be hanging in the air in an empty black square.

* In the ruined castle of Dipan some broken column have strange texture. Because without patch they light.

* The sky in a fight with Gyne and Walther looks very pixelated. And clouds stopped running on it.

* In the cutscene after battle with Gyne and Walther, the initially gray sky is too bright with cyan and green pieces.

* In the cutscene before the fight with Hrist and Arngrim: upper half of blade of Alicia's sword is completely white when Silmeria directs it in Hrist's face. This also happens in cutscene-on-engine after battle with Odin.

* The first cutscene of the fifth chapter - after words of Rufus: "What, you missed that part?" - there were no frame with Silmeria, only two white frames.

* In the cutscene where Rufus and Alicia decide to go to Yggdrasil, the bright sky and building with pixelated edges on background.

* Cutscene with entrance to Forest of Spirits: on background a motionless blue fire with going to the sky ray-columns.

* Forest of Spirits: transitions "Head inward" in the maze turned into green color, not blue.

* Roussalier: when undead are mentioned in a conversation with her, the first frame of Alicia’s recollections of Dylan’s transformation looks too bright. A little later - a red frame does not appear at when an elf is killed (and a second before her death, available to see very pixelated shrubs on the background of her face).

* Ravine Caverns: of patch initially turned on, timer does not appear at all (which contradicts the hint), but if enable it later, it stops how should be.

* Cutscene with the entrance to Asgard: the clouds look like a flat and - only ones on a Yggdrasil - cropped background.

* Asgard: buildings on the background have very sharp edges in some places.

* Cutscene when Alicia offered to rest: slides of Rufus' flashbacks of Roussalier changing by one maximum saturated red frame, not several ones, which forming red gradient.

* When Alicia materializing Rufus, ring does not became green.

* Cutscene after entering to Valhalla: too bright frames of Hrist's flashback after Arngrim words: "Oh, I think everyone knows".

* Tower of Lezard Valeth:

** In walker mode, lower levels have sky in indigo color, not grey. In fight mode sky does not change color.

** The glass from Water Mirror is almost completely white and completely opaque.

** Hrist sense Lenneth by one black frame, not white flash.

** When Lezard using a time machine, its flash does not work quite correctly. In particular, you can see some parts of Valeth.

** Enemies avatars in some forest and at the top of the tower from black turn grey.

** When Alicia materializes Silmeria: background is stellar as in the rest of the location of the tower (and not totally black).

** Too bright planet in Lezard's Soul Crush.

* Cutscene before credits - when Arngrim speak: "I wonder how old Freya will take it", - background behind him and Brahms is blurred.


These all are special cases, now to general:

* Alicia does not became purple in walking mode when poisoned. And she doesn't turn in blue when frozen. And just does not blink when she fled from battle. And etc.

* Sometimes in cutscenes tears in Alicia eyes are hardly visible.

* Odin's throne room maybe have some over bright. Also the farthest background (behind columns) is very pixelated.
Reply
thanks @Maori-Jigglypuff , i have been learning and searching random codes, for valkyrie profile 2 SLES_546.44 CRC = 0x04CCB600 here my partial findings hope can be enhaced, Also i interested in Devil may cry 3 special edition SLES_541.86 or SLPM_661.60 finding style switch codes values, i seen other games codes been mapped to controller buttons maybe this can be done similar to style switch but for PCSX2 game version.
Code:
//big image with with no shake (out proportions image/ videos flicker)
//patch=1,EE,201221E4,extended,340214E6 // DE020010 ld v0,0x10(s0)

//no interleacing (no forget in PCSX2 interlacing option to "none")
patch=1,EE,00122e14,word,64420000 //64420008
patch=1,EE,0012307c,word,64420000 //64420008
patch=1,EE,0011FB40,word,DC201000 // DC221000 ld v0,0x1000(at)

//ntsc 60hz - voice cutscenes cut off early - some speedup
patch=1,EE,00121b50,word,24120002 //00069403
for people want to test apply Maori-Jigglypuff valkyrie cheat some post back or you game will crash some minutes because game protection.
Reply
(05-14-2020, 11:22 PM)ANd93ml Wrote: @Maori-Jigglypuff


Okay, so here is my notes from exit of city Crell Monferaigne to game end (but with outdated patch):

* Cutscene with leaving of Crell Monferaigne repeat situation with leaving of Surtsey Volcano Caverns: characters and environment are daylighted, but sky is nightly.

* Boss of Chateau Obsession (Lady Cleo) change colors from dark blue to bright white-pink.

* Top edge in locations of Crawsus Forest Ruins is too bright.

* Again in Crawsus Forest Ruins: forest on the background in cutscene after defeating local boss looks like picture, which was inaccurate glued to sky.

* In Palace of the Venerated Dragon:

** Suns on fights' areas lose their red halos.

** Motionless statues work as they should, but the moving ones become absolutely safety - they cannot be annoyed even with smashes.

** And the place where the statues transferring become in shades of gray like old films, and not purple.

* In Sukavia Gorge:

** Sky becomes nightly-dark.

** Snow in several locations looks like ash.

** Mountains on background of location with bridge got pixelated edge.

* In Solde in cutscene when a party looks at a burning Dipan, then against its background is a  pixelated and knocked cloudy texture.

* In the cutscene with Ull of the Aesir, the left wall of the hallway behind him seems to be hanging in the air in an empty black square.

* In the ruined castle of Dipan some broken column have strange texture. Because without patch they light.

* The sky in a fight with Gyne and Walther looks very pixelated. And clouds stopped running on it.

* In the cutscene after battle with Gyne and Walther, the initially gray sky is too bright with cyan and green pieces.

* In the cutscene before the fight with Hrist and Arngrim: upper half of blade of Alicia's sword is completely white when Silmeria directs it in Hrist's face. This also happens in cutscene-on-engine after battle with Odin.

* The first cutscene of the fifth chapter - after words of Rufus: "What, you missed that part?" - there were no frame with Silmeria, only two white frames.

* In the cutscene where Rufus and Alicia decide to go to Yggdrasil, the bright sky and building with pixelated edges on background.

* Cutscene with entrance to Forest of Spirits: on background a motionless blue fire with going to the sky ray-columns.

* Forest of Spirits: transitions "Head inward" in the maze turned into green color, not blue.

* Roussalier: when undead are mentioned in a conversation with her, the first frame of Alicia’s recollections of Dylan’s transformation looks too bright. A little later - a red frame does not appear at when an elf is killed (and a second before her death, available to see very pixelated shrubs on the background of her face).

* Ravine Caverns: of patch initially turned on, timer does not appear at all (which contradicts the hint), but if enable it later, it stops how should be.

* Cutscene with the entrance to Asgard: the clouds look like a flat and - only ones on a Yggdrasil - cropped background.

* Asgard: buildings on the background have very sharp edges in some places.

* Cutscene when Alicia offered to rest: slides of Rufus' flashbacks of Roussalier changing by one maximum saturated red frame, not several ones, which forming red gradient.

* When Alicia materializing Rufus, ring does not became green.

* Cutscene after entering to Valhalla: too bright frames of Hrist's flashback after Arngrim words: "Oh, I think everyone knows".

* Tower of Lezard Valeth:

** In walker mode, lower levels have sky in indigo color, not grey. In fight mode sky does not change color.

** The glass from Water Mirror is almost completely white and completely opaque.

** Hrist sense Lenneth by one black frame, not white flash.

** When Lezard using a time machine, its flash does not work quite correctly. In particular, you can see some parts of Valeth.

** Enemies avatars in some forest and at the top of the tower from black turn grey.

** When Alicia materializes Silmeria: background is stellar as in the rest of the location of the tower (and not totally black).

** Too bright planet in Lezard's Soul Crush.

* Cutscene before credits - when Arngrim speak: "I wonder how old Freya will take it", - background behind him and Brahms is blurred.


These all are special cases, now to general:

* Alicia does not became purple in walking mode when poisoned. And she doesn't turn in blue when frozen. And just does not blink when she fled from battle. And etc.

* Sometimes in cutscenes tears in Alicia eyes are hardly visible.

* Odin's throne room maybe have some over bright. Also the farthest background (behind columns) is very pixelated.

Thanks for this thouroughly Analysis.Many of the graphical Issues probably all i could solve if i would find the Level/Room Values
and use them to trigger certain Commands in MIPS Assembler.I know exactly which parts in the ELF are responsible for the different graphical
Effects.I think i will find the Level Values eventually.The Patch has been added an important Code, namely you can have 99999 Crystals
without to corrupt the Save so the Save can now be used on the real Playstation 2 as well.I think i will not change/update this Patch anymore
but will create an alternate Patch someday where i will solve Problems differently.

Are you interested to Test my Radiata Stories Patch with the Code for no Random Battles which i have discovered yesterday ?
The Code and the Patch are here.
Actually you only have to test in different Areas if an Enemy touches Jack that should not trigger a Battle only when he kicks them.
You should also observe if the Code has side effects and causing any kind of errors.
And again, thanks for the very detailed List Smile
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