Post your PCSX2 cheats-patches here!
(05-13-2020, 11:36 AM)kozarovv Wrote: Do you know that code from Japan release for 525p/1080i can be reproduced in EU release of Valkyrie Profile 2? I'm asking because you seems to have sorted this game really nice. Smile

Here is how it work for Jpn release.

Hold /\ and X as the game boots up to bring up the Progressive Scan enabling screen.
Then press up, left, right, up, left, right, up, left, right, L1, R1, [].

I have discovered a Code that enhances the Sharpness but causes grey squares on the Floor of Valhalla.
For the purpose to observe certain Things the Code seems to be OK.

// Enhance Game System Sharpness in Walk- and Battlemode
// [Hall of Valhalla Floors might have pixeled appearance]
patch=1,EE,0020966c,word,24060000
patch=1,EE,00209670,word,240E0000

To test the Code add it in this Patch.
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(05-15-2020, 02:59 AM)Maori-Jigglypuff Wrote: Are you interested to Test my Radiata Stories Patch with the Code for no Random Battles which i have discovered yesterday ?
The Code and the Patch are here.
Actually you only have to test in different Areas if an Enemy touches Jack that should not trigger a Battle only when he kicks them.
You should also observe if the Code has side effects and causing any kind of errors.

I download save with description "This is a save with every possible character recruited (141/177) before Jack sleeps in Fort Helencia, then the Radiata Knights Attack. Best weapons & armor up to this point in the game also".

And I tried to run around this fort. With turned off .pnatch, the fight begins as soon as the enemy reaches Jack.

With turned on .pnatch, fight begins only when Jack is kicked enemy. And either ends immediately: because the enemies do not appear at all, and the party gets 0 EXP and 0 Dagons. Or else the number of enemies are 1 or 2 instead of the usual 4-5.
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(05-16-2020, 01:35 AM)ANd93ml Wrote: I download save with description "This is a save with every possible character recruited (141/177) before Jack sleeps in Fort Helencia, then the Radiata Knights Attack. Best weapons & armor up to this point in the game also".

And I tried to run around this fort. With turned off .pnatch, the fight begins as soon as the enemy reaches Jack.

With turned on .pnatch, fight begins only when Jack is kicked enemy. And either ends immediately: because the enemies do not appear at all, and the party gets 0 EXP and 0 Dagons. Or else the number of enemies are 1 or 2 instead of the usual 4-5.

OK.Thanks for trying out.So the Code seems to affect only Enemies and do not prevent you to open doors for example.
An older Code i tried in one town had this bad side effect.
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(05-16-2020, 01:35 AM)ANd93ml Wrote: I download save with description "This is a save with every possible character recruited (141/177) before Jack sleeps in Fort Helencia, then the Radiata Knights Attack. Best weapons & armor up to this point in the game also".

And I tried to run around this fort. With turned off .pnatch, the fight begins as soon as the enemy reaches Jack.

With turned on .pnatch, fight begins only when Jack is kicked enemy. And either ends immediately: because the enemies do not appear at all, and the party gets 0 EXP and 0 Dagons. Or else the number of enemies are 1 or 2 instead of the usual 4-5.

Here is another Code which prevents a Function to trigger the Battle Scenario by disabling the Value 2 and replacing it with 0.
Any differences with the previous Code ? And always at least 1 Enemy on the Battlefield ?

// No Battles when Jack touches Enemies only when he kicks them with his foot (ver.2)
// [Radiata Stories, SLUS-21262 with CRC: 47B9B2FD]
patch=1,EE,00286ec8,word,64020000

Anyone who wants to try out the Code should add it in this Patch.
Reply
(05-16-2020, 01:35 AM)ANd93ml Wrote: I download save with description "This is a save with every possible character recruited (141/177) before Jack sleeps in Fort Helencia, then the Radiata Knights Attack. Best weapons & armor up to this point in the game also".

And I tried to run around this fort. With turned off .pnatch, the fight begins as soon as the enemy reaches Jack.

With turned on .pnatch, fight begins only when Jack is kicked enemy. And either ends immediately: because the enemies do not appear at all, and the party gets 0 EXP and 0 Dagons. Or else the number of enemies are 1 or 2 instead of the usual 4-5.

Here is the last Code which should disable Random Battles by disabling the triggers in all three Body Parts of the Enemies:
Front-, Middle-Left, Middle-Right and Back Body Zones

// No Battles when Jack touches Enemies only when he kicks them with his foot (ver.3)
// [Radiata Stories, SLUS-21262 with CRC: 47B9B2FD]
patch=1,EE,002a285c,word,A0A00068
patch=1,EE,002a2880,word,A2800068
patch=1,EE,002a29c4,word,A0A00068
patch=1,EE,002a29ec,word,A2800068

Anyone who wants to try out the Code should add it in this Patch.
Reply
Hello everyone, I can't activate any cheats on Shin Megami Tensei Nocturne NTSC.
CRC: F0A31EE3
I just need some xp and macca cheats, thats all
Thanks

p.s. also found, that if I use these codes whole emulator crashes
patch=1,EE,B4336FA9,extended,4DFEFB79
patch=1,EE,9CE2A13B,extended,030E5D96
patch=1,EE,16D85225,extended,9E4D8F9E
patch=1,EE,F2EE2258,extended,10257B83
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(05-18-2020, 03:15 PM)WonnyK Wrote: Hello everyone, I can't activate any cheats on Shin Megami Tensei Nocturne NTSC.
CRC: F0A31EE3
I just need some xp and macca cheats, thats all
Thanks

p.s. also found, that if I use these codes whole emulator crashes
patch=1,EE,B4336FA9,extended,4DFEFB79
patch=1,EE,9CE2A13B,extended,030E5D96
patch=1,EE,16D85225,extended,9E4D8F9E
patch=1,EE,F2EE2258,extended,10257B83
The code you posted is encrypted. Probably true for the other codes you're trying.

Max Macca
21248F48 0098967F

EXP Gained After Battle Codes (USE ONLY ONE OF THESE CODES)
X2
2026A86C 00041040

X4
2026A86C 00041080

x8
2026A86C 000410C0

x16
2026A86C 00041100

x32
2026A86C 00041140

x64
2026A86C 00041180

x128
2026A86C 000411C0

x256
2026A86C 00041200
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(05-16-2020, 10:29 AM)Maori-Jigglypuff Wrote: Here is another Code which prevents a Function to trigger the Battle Scenario by disabling the Value 2 and replacing it with 0.
Any differences with the previous Code ? And always at least 1 Enemy on the Battlefield ?

// No Battles when Jack touches Enemies only when he kicks them with his foot (ver.2)
// [Radiata Stories, SLUS-21262 with CRC: 47B9B2FD]
patch=1,EE,00286ec8,word,64020000

It works without problems. Or I just didn't notice anything in several hours of playing.

(05-17-2020, 09:56 AM)Maori-Jigglypuff Wrote: Here is the last Code which should disable Random Battles by disabling the triggers in all three Body Parts of the Enemies:
Front-, Middle-Left, Middle-Right and Back Body Zones

Just like ver.2 of code, this one seems to works right.
Reply
(05-19-2020, 02:54 AM)ANd93ml Wrote: It works without problems. Or I just didn't notice anything in several hours of playing.


Just like ver.2 of code, this one seems to works right.

Oh, very good Smile
Reply
(01-30-2020, 11:27 AM)kozarovv Wrote: Hot Shots Golf Fore! (SCUS_974.01 US)
CRC=D7F42600
Remove shadows, fix HW render massive fps issues. Shadows aren't working in HW mode anyway, so there is no visual difference (SW mode is fine without patch, shadows work). Patch based on mrjared123 patch for Minna no Golf 4.

Code:
patch=1,EE,0032a1b0,word,00000000


thanks works really well and yes there was no shadows anyways ...
is it possible to have a similar fix for Hot shots Golf 3 and Hot Shots Tennis ... they have the same exact issue.
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