06-22-2009, 06:42 PM
With this ghost effect make the game look more interesting for me .. XD
CSX2:
Pretty annoying "ghost" problem in Tales of the Abyss.
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06-22-2009, 06:42 PM
With this ghost effect make the game look more interesting for me .. XD
CSX2:
06-22-2009, 07:38 PM
(06-22-2009, 03:57 PM)rama Wrote: Just to show that there IS a way to fix it (and that I didn't waste hours for this ) : Good to know someone is working to fix this, I hope you will release the patch soon.
Intel Core i5 3570K | Gigabyte GTX560Ti 448 | 8Gb Corsair Vengeance DDR3 | AsRock Z77 Ex4 | Windows 7 x64
06-23-2009, 03:54 PM
I dont have the ghost effect any more, here is how I did it:
I use GSdx9 Resolution:windowed Rendererirect3D9 hardware Shaderixel shader3 Interlacing:none Aspect ratio:4:3 D3Dinternal res: native Nloop hack and texture filtering checked The result is pretty much the same rama posted, but do know that I play an undub NTSC version of the game. But it should not change much. I still have texture problems but I dont care. XxX Shiinigami
06-23-2009, 03:56 PM
that is because you used native resolution, which is more pixelly, the point was having a higher resolution picture without the post processing problems
06-23-2009, 04:16 PM
As a matter of fact it is not that pixelly, just texture application problems. And having a 1280*800 resolution on my laptop, native resolution is far enought.
Now the thing is i get like 5% of how the emulator works so I'll follow your lead ^^ XxX Shiinigami
06-23-2009, 11:05 PM
i don't know if this will help find a solution but when u use f9 to switch to software mode and then back again to hardware mode the glitch temporarily dissapears
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