Problème choix de la langue du jeu
#1
Bonjour,

Je n'arrive pas a choisir la langue du jeu au quel je joue quelqu'un pourrait m'aider ?
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#2
what game ?
what language ?
what pcsx2 version ?
can you please provide the emulog ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Le jeu : God Of War 1
Je voudrais le jeu en français
La version de pcsx2 est la 1.6.0
qu'est ce qu'est l'emulog et où puis-je le trouver ?
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#4
Ok. This is an English only forum. Please make an effort

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
Hello.

Please post in English. Nonetheless, I'll try to help you with the assistance of Google Translate. From Reddit:

If it isn't in the game options, the game likely doesn't have the data for multiple languages. You can't just flip a switch and translate a game if the language data isn't already there. A lot of games were released with just one language on the disc. If you want the game in French, you need to buy an French language copy.
-
Bonjour.

Merci de poster en anglais. Cependant, je vais essayer de vous aider avec l'aide de Google Translate. De Reddit :

Si ce n'est pas dans les options du jeu, le jeu n'a probablement pas les données pour plusieurs langues. Vous ne pouvez pas simplement appuyer sur un interrupteur et traduire un jeu si les données de langue ne sont pas déjà là. De nombreux jeux sont sortis avec une seule langue sur le disque. Si vous voulez le jeu en français, vous devez acheter une copie en français
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#6
Here is the content of the text file :

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 19043), 64-bit
    Physical RAM     =  16253 MB
    CPU name         =  Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
    Vendor/Model     =  GenuineIntel (stepping 05)
    CPU speed        =  2.903 ghz (12 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
(GameDB) 9858 games on record (loaded in 110ms)
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) Unloading...
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#7
(11-02-2022, 11:14 PM)MrWizard Wrote: Bonjour.

Merci de poster en anglais. Néanmoins, je vais essayer de vous aider avec l'aide de Google Translate. De Reddit :

si ce n'est pas dans les options du jeu, le jeu n'a probablement pas les données pour plusieurs langues. Vous ne pouvez pas simplement appuyer sur un interrupteur et traduire un jeu si les données de langue ne sont pas déjà là. De nombreux jeux sont sortis avec une seule langue sur le disque. Si vous voulez le jeu en français, vous devez acheter une copie en français.
-
Bonjour.

Merci de poster en anglais. Cependant, je vais essayer de vous aider avec l'aide de Google Translate. De Reddit :

Si ce n'est pas dans les options du jeu, le jeu n'a probablement pas les données pour plusieurs langues. Vous ne pouvez pas simplement appuyer sur un interrupteur et traduire un jeu si les données de langue ne sont pas déjà là. De nombreux jeux sont sortis avec une seule langue sur le disque. Si vous voulez le jeu en français, vous devez acheter une copie en français

However I have the European version of the game with the French language available
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#8
Thanks for the reply.

For the emulog, you need to load your game in the PCSX2 and at least get to the start screen to see the wrong (or right) language. Then you should post the file contents. Smile

Also there's someone having a similar issue from 10 years ago or so... Perhaps it will give you a hint there: https://forums.pcsx2.net/Thread-God-of-War-language
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#9
(11-02-2022, 11:40 PM)MrWizard Wrote: Thanks for the reply.

For the emulog, you need to load your game in the PCSX2 and at least get to the start screen to see the wrong (or right) language. Then you should post the file contents. Smile

Also there's someone having a similar issue from 10 years ago or so... Perhaps it will give you a hint there: https://forums.pcsx2.net/Thread-God-of-War-language

Here is the contents of the file :

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM    =  16253 MB
CPU name        =  Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
Vendor/Model    =  GenuineIntel (stepping 05)
CPU speed        =  2.903 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 107ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Console\Roms\Ps2\Iso\God of War (Europe, Australia) (En,Fr,De,Es,It).iso
Image type  = DVD
isoFile: second layer found at sector 0x001d0630
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (3915344 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 517.48
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\User\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\User\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_531.33;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_531.33;1) Game CRC = 0xFB0E6D72, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_531.33;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_531.33;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_531.33;1
0 00100000 001c9078 .............................
Loaded, cdrom0:¥SCES_531.33;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:FB0E6D72
GSdx Lookup CRC:FB0E6D72
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
MEC File Not Found, creating substitute...

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                              v3.1.7
                        (built Dec 21 2004 at 14:30:44)
                                        (pre-release 12)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 64
                        Loading RPC = 65
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD_IOP.IRX;1 args 0 arg
loadmodule: id 32, ret 0
============================
gDECISemaphore    = aaf91f
gStreamerSemaphore = aaf221
gMessageSemaphore  = aaeb23
cd initialised
stream initialised
streamer initialised
vag bank initialised
collector initialised
gCollectorLatch    = 12c1437
gDiscReadSemaphore = 12c4c33
gReadLatch        = 12c5a2f
gWriteLatch        = 12c5331
gSynchReadLatch    = 12c2935
============================
gReadThread        = 12c3e3d
gWriteThread      = 12c303f
gCollectorThread  = 12c1b41
============================
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#10
FR : Je n'ai pas le jeu cité, mais les jeux doivent soit avoir une option en jeu pour modifier la langue, soit nécessiter que le BIOS soit réglé sur la langue voulue et démarrer le jeu en Full Boot (exemple: DQ VIII sera en français si lancé en full boot et en anglais si lancé en fast boot).

EN : I don't have this game, but some games have an in-game option to change the language, or the BIOS needs to be configured on the right language and the game bben launched in Full Boot (example: DQ VIII will be in french if launched in full boot and in english if launched in fast boot).
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