07-21-2015, 03:07 PM
(This post was last modified: 07-21-2015, 04:40 PM by refraction.)
Hello All,
Currently GSdx allows to set a custom internal resolution. There a lots of cons and I didn't even find a pro.
So if you use this feature, please tell us and why you still need it.
The list of issue:
1/ Custom resolution is not the real resolution of the internal resolution. It is actually the maximum that the game can use. It is completely broken with snow engines game.
2/ Bad rounding => upscaling glitches (likely more than upscaling using the Native x# options)
3/ Various line of code to handle it => make it more difficult to be improved
4/ Lots of room in the GUI
whereas it could only be a combo box from 1x to 6x
Currently GSdx allows to set a custom internal resolution. There a lots of cons and I didn't even find a pro.
So if you use this feature, please tell us and why you still need it.
The list of issue:
1/ Custom resolution is not the real resolution of the internal resolution. It is actually the maximum that the game can use. It is completely broken with snow engines game.
2/ Bad rounding => upscaling glitches (likely more than upscaling using the Native x# options)
3/ Various line of code to handle it => make it more difficult to be improved
4/ Lots of room in the GUI
