Posts: 502
Threads: 12
Joined: Jun 2018
Reputation:
5
Location: in a W16 piston
Sorry for the late reply, but the clamping and rounding modes that are used in Gran Turismo 4 made no difference. Anything else that needs to be tweaked/done?
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
Posts: 502
Threads: 12
Joined: Jun 2018
Reputation:
5
Location: in a W16 piston
I went back and added in some more information to my report.
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
Posts: 2
Threads: 0
Joined: Jun 2019
Reputation:
0
1)Game title: Short Track Racing - Trading Paint
2)ELF name: SLUS 21857
3)Game CRC: C56B0941
4)Compatibility report:
PC Specs:
CPU: Intel Core i5 4460 @ 3.20GHz
GPU: Intel HD GRaphics 4600
Build Description: PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016 (Windows)
BIOS Used: USA v2.30 (20/02/2008)
Preset: 2 (Faster)
Amount of testing done: A few minutes
Completed game (no/yes): no
Performance:
Reaches the main menu, but no matter what you select it goes to a screen saying "Press Start", which just returns to the main menu again.
Status
Menus
Posts: 2
Threads: 0
Joined: Jun 2019
Reputation:
0
Tried with build: v1.5.0-dev-3176-gb19804190
Same result basically; loading was slightly slower. Game stuck at menus as before.
Posts: 331
Threads: 21
Joined: Jul 2017
Reputation:
6
Location: France
07-05-2019, 09:06 AM
(This post was last modified: 07-05-2019, 09:18 AM by Konoko56.)
1)Game title: Rayman Revolution
2)ELF name: SLES 50044
3)Game CRC: 55EDA5A0
4)Compatibility report:
PC Specs:
CPU: AMD fx 8350
GPU: Nvidia GTX 1060
Build Description: PCSX2 1.5dev 3169
BIOS Used: Europe 2.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Nearest/Chop
GSdx Settings: DirectX11 Hardware, 4x Native, basic Blending Accuracy, Bilinear (PS2Texture Filtering).
GSdx HW Hacks: Half-Pixel Offset (Special-Texture)
Speedhacks Used: MTVU
Gamefixes Used: N/A
Amount of testing done: completed-game
Comments:
The game suffer for random softlocking or abnormal IA behaviour during specific ingame cutscenes. This makes the game difficult to play as this can happen at random intervals during gameplay. EE round mode to nearest reduce the percentage of breakage but don't eliminate it. Switching to interpreter once the game is stuck allows sometimes to unlock the cutscene. Aside that, the game is fine but is a bit GPU intensive.
Bugs:
Random softlocking or abnormal IA behaviour during specific ingame cutscenes.
Note: This does not happen on interpreters
Status
Ingame
Posts: 11
Threads: 2
Joined: Jul 2019
Reputation:
0
1)Game title: Time Crisis 3
2)ELF name: SCES 51844
3)Game CRC: FD32030F
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-7300HQ CPU @ 2.50GHz
GPU: Nvidia Geforce GTX 1050 (2 GB)
Build Description: PCSX2 v1.5.0 dev 3197 - Windows
If other please specify: N/A
BIOS Used: Europe v02.20(05/09/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, Custom resolution 1280 * 960, other settings default
GSdx HW Hacks: Skipdraw Range 358-358
Speedhacks Used:
Preset 2 (safe)
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game):
Completed
Comments:
Game works perfectly except fog effects are broken.
Best fix was to use OpenGL HW and use "skipdraw range" 358 - 358. OpenGL SW is slightly better at displaying the fog but it's broken anyway.
Even then there is a pretty large VRAM spike when this effect comes on, which makes GSdx scream about not enough VRAM when using 2x native, but strangely enough it works when using custom resolutions (I tried as high as 3840 * 2880 and it was fine RAM-wise (FPS dropped to 2 though)).
FPS is between 75 - 100%, I guess it'd be fine on a better system.
I've also been using Nuvee's USB plugin and after a bit of tinkering with the calibration, it worked perfectly from start to finish with a standard mouse for aiming.
Bugs:
Audio skipping issues with long FMVs (e.g. the intro FMV starts skipping after around 1 minute). Best I can tell is there's an EE timing issue as messing with EE cyclerate (either up or down) changes the rate of skipping.
Status
Perfect ?
Posts: 331
Threads: 21
Joined: Jul 2017
Reputation:
6
Location: France
1)Game title: Enter the Matrix
2)ELF name: SLES 51203
3)Game CRC: B1252C3D
4)Compatibility report:
PC Specs:
CPU: AMD FX 8350 @ 4.20GHz
GPU: Nvidia Geforce GTX 1060 (6 GB)
Build Description: PCSX2 v1.5.0 dev 3256 - Windows 10 64bits
BIOS Used: Europe v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, other settings default
GSdx HW Hacks: half pixel offset to special - texture (Fixes menu jittering)
Speedhacks Used:
Preset 2 (safe)
Gamefixes Used:
N/A (GameDB apply EETimingHack to address some VIF errors)
Amount of testing done (little/medium/much/completed-game):
much
Comments:
The game itself works fine aside some strange non fatal VIF errors and unknow CMD.
Bugs:
At chapter 4 during the first level (the Great Hall) the game hangs PCSX2 with massive Gif Unit - GS packet size exceeded VU memory size! spam in the console.
The problem is Timing related and is caused by a VIF transfer overwriten by the Emotion Engine running faster than the DMAC.
Status
Ingame