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Not to worry, I will help Bositman handle this now.
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Location: Athens,Greece
There are about 6 other people with access, but as you can see no one else bothers.
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Location: Poland
1)Game title: Shin Megami Tensei Nocturne Maniax Chronicle Edition
2)ELF name: SLPM-66681
3)Game CRC: 47BA9034
4)Compatibility report:
Can be played on PCSX 2 1.5.0 version, had for now no bugs encountered
PC Specs:
CPU: Intel Core i5 i5-2410M
GPU: AMD Radeon 7400 HD M
Build Description: PCSX2 1.5.0 (git version)
If other please specify: N/A
BIOS Used: Japan v1.00 (17/01/2000) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Recommended,MTVU
Gamefixes Used:
None actually
Amount of testing done (little/medium/much/completed-game):
Medium
Comments:
Game working fine
Bugs:
If you use PCSX 2 1.4.0 for this game i forbid that since i tried before on that version and game on it locks on demifiend change scene with errors, only on 1.5.0 Git one from PCSX 2 site i been able to bypass that lock.
When you have almost year off work and school, so what else doing than gaming ?
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Game title: Matrix path of neo
ELF name: SLES_537.99
Game CRC: 13D5330A
Compatibility Report:
Can be played on PCSX2 1.5.0 Version: no bugs so far on this build.
PC Specs.
i5 4460 3.4ghz
Asus Strix GTX 960 4GB
16GB DDR3
2TB HDD & 240GB SSD
Build Description: PCSX2 1.5.0 (git version)
If other please specify: Latest dev build
BIOS used: Europe v01.60(04/10/2001)
EE/VU Clamp modes: normal/normal
EE/VU Rouding: Chop/Chop
Speedhacks used
Recommended MTVU
Gamefixes: None
Amount of testing Done
Much
Game Working Fine.
Bugs. so the problem with this game is if you use Direct3D11 or Direct3D9 in Hardware mode the game will display Blue and White textures and messed up graphics now there are ways to fix this by
1.Use OpenGL Hardware mode and you will notice the game will display all the textures correctly however you will see a transparant black rectangle on the top half of your screen but doesnt affect gameplay or get in the way to much.
2.Use Software rendering using Both Direct3D11 software rendering or OpenGL Software rendering i recommend using OpenGL Software Rendering because it helps will CPU performance alot and the game is fully playable on OpenGL Modes (note using software rendering is cpu intensive but OpenGL makes the game work and fully playable.