PCSX2 version: SVN 5695
CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign)
Plugins used: GSdx 0.1.16 rev 5695 SSE2 (hardware and software, dx11 & dx9), SPU2-X rev 5695
Description:
Near the end of Chapter 8 of DarkWatch you meet up with Tala again and for some reason she appears invisible with her gun on the floor.
Every other time before that and in the next Chapter she is visible.
Does anyone know if there is a fix for this bug?
It even happens when I run the game in software mode.
Tried using the latest SVN and some older ones and the issue still remains
Of course I tried it with no speed hacks and the problem still persisted.
Here is a video link that shows the issue.
http://www.youtube.com/watch?v=MnImbSzkv...e=youtu.be
And here is the memory card files which contain the checkpoint save.
The bug occurs slightly after the checkpoint after killing the reapers and entering the building though the hole then walking through the room to the other side.
http://www.mediafire.com/download/00aunq...mcards.rar
CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign)
Plugins used: GSdx 0.1.16 rev 5695 SSE2 (hardware and software, dx11 & dx9), SPU2-X rev 5695
Description:
Near the end of Chapter 8 of DarkWatch you meet up with Tala again and for some reason she appears invisible with her gun on the floor.
Every other time before that and in the next Chapter she is visible.
Does anyone know if there is a fix for this bug?
It even happens when I run the game in software mode.
Tried using the latest SVN and some older ones and the issue still remains
Of course I tried it with no speed hacks and the problem still persisted.
Here is a video link that shows the issue.
http://www.youtube.com/watch?v=MnImbSzkv...e=youtu.be
And here is the memory card files which contain the checkpoint save.
The bug occurs slightly after the checkpoint after killing the reapers and entering the building though the hole then walking through the room to the other side.
http://www.mediafire.com/download/00aunq...mcards.rar