# PCSX2 versions used:
# Plugins used: GSdx, using the OpenGL renderer (hardware and software)
# Description:
The pause menu is supposed to have a grungy texture applied to it. On software mode, it appears as expected. On hardware mode, the texture appears minimized on the top left corner. However when Blending Unit accuracy is set to "None", the pause menu appears as expected again, might be a bug on the Blending Unit, perhaps?
# CPU: i5-4590k
# GPU: GTX 970 (driver version 355.98, latest at the time of writing)
# Screenshots:
Software mode, the grungy film grain texture appears as expected:
Hardware mode, notice the texture minimized on the top left.
Lastly, hardware mode with Blending Unit accuracy set to "None", the texture appears to be right now:
- pcsx2-v1.3.1-1198-gc700035-windows-x86 (latest dev build at the time of writing, bug still present) (commit link)
- pcsx2-v1.3.1-966-g260c127-windows-x86 (first dev build when regression occurred, date is 2015-08-16 18:12:34) (commit link)
- pcsx2-v1.3.1-965-g6580f49-windows-x86 (last dev build where bug was not present, date is 2015-08-16 14:06:10) (commit link)
# Plugins used: GSdx, using the OpenGL renderer (hardware and software)
# Description:
The pause menu is supposed to have a grungy texture applied to it. On software mode, it appears as expected. On hardware mode, the texture appears minimized on the top left corner. However when Blending Unit accuracy is set to "None", the pause menu appears as expected again, might be a bug on the Blending Unit, perhaps?
# CPU: i5-4590k
# GPU: GTX 970 (driver version 355.98, latest at the time of writing)
# Screenshots:
Software mode, the grungy film grain texture appears as expected:
Hardware mode, notice the texture minimized on the top left.
Lastly, hardware mode with Blending Unit accuracy set to "None", the texture appears to be right now: