Resolved: [Bug Report] Final Fantasy X International [JAP]
PCSX2 version: PCSX2 1.3.0-20140916112210 (git revision ge59c9b0, filename pcsx2-v1.2.1-588-ge59c9b0-windows-x86.7z )
Emulation options: Default, out of the box parameters, ie:


EmotionEngine: Recompiler (EE cache not checked)
IOP: Recompiler
Round mode: Chop / Zero
Clamping Mode: Normal


VU0: microVU Recompiler
VU1: microVU Recompiler
Round mode: Chop / Zero
Clamping Mode: Normal

Plugins Used: Default, ie. GDSx (with SSE2), Pokopom pad, SPU2-X. Tested GDSx with DirectX9 Hardware, DirectX11 Hardware, DirectX9 Software and OpenGL Software.

Description of the bug and of how to replicate it

- Download latest PCSX2 build
- Go through the wizard
- Select Final Fantasy X International ISO dump from PCSX2 menu;
- Run the game in either fast boot or full boot mode (doesn't change the issue)

The game will not boot at all (black screen). The game boots on the stable revsion (PCSX 1.2.1) with the same configuration.

Disabling speedhackers, or disabling automatic gamefixes doesn't change anything.

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Any information in the emulog?
(09-16-2014, 07:18 PM)willkuer Wrote: Any information in the emulog?

Nothing useful I'm afraid, here's a log I've posted on another topic earlier today:

PCSX2 1.3.0-20140916112210  - compiled on Sep 16 2014
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft  (build 9200), 64-bit
    Physical RAM     =  8191 MB
    CPU name         =  Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
    Vendor/Model     =  GenuineIntel (stepping 0B)
    CPU speed        =  2.404 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0000e3bd
    x86EFlags        =  20100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Jeux\PCSX2-2\plugins\GSdx32-SSE2.dll
    Binding  PAD: C:\Jeux\PCSX2-2\plugins\padPokopom.dll
Windows 6.2.9200
    Binding SPU2: C:\Jeux\PCSX2-2\plugins\SPU2-X.dll
    Binding CDVD: C:\Jeux\PCSX2-2\plugins\cdvdGigaherz.dll
    Binding  USB: C:\Jeux\PCSX2-2\plugins\USBnull.dll
    Binding   FW: C:\Jeux\PCSX2-2\plugins\FWnull.dll
    Binding DEV9: C:\Jeux\PCSX2-2\plugins\DEV9ghzdrk.dll
Plugins loaded successfully.

(GameDB) 9653 games on record (loaded in 418ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
Windows 6.2.9200
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
NVIDIA GeForce GTX 560 Ti   (
    Opening CDVD
isoFile open ok: C:\Games\FFX-International.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2210704 sectors)
    Opening USB
* SPU2-X: PortAudio error: Invalid device
    Opening FW
    Opening DEV9
Failed to GetNetAdapter()
McdSlot 0: C:\Jeux\PCSX2-2\memcards\Mcd001.ps2
McdSlot 1: C:\Jeux\PCSX2-2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_250.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_250.88;1) Game CRC = 0x658597E2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_250.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(GameDB) Enabled Gamefix: IpuWaitHack
EE/iR5900-32 Recompiler Reset

If the older PCSX2 revisions are available I'll try to pinpoint the exact revision in which the regression has been noticed.
what if you set dev9 plugin to null, BTW ?
or SPU2x to dsound ?
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(09-16-2014, 07:41 PM)jesalvein Wrote: what if you set dev9 plugin to null, BTW ?
or SPU2x to dsound ?

Well, nice find because dev9 plugin to null fixes the issue. So I don't know if it's expected, or if it's still a bug, but now the game seems to run.

And since there's no DEV9 plugin in the stable release except the null one it explains why it ran on stable and not on snapshot out of the box.
Yeah, FFX-I works fine on 1.3.0, I played through the whole thing on it.

Dev9 will cause a lot of issues with games, and it's very experimental.
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Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.
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