PCSX2 version: PCSX2 1.3.0-20140916112210 (git revision ge59c9b0, filename pcsx2-v1.2.1-588-ge59c9b0-windows-x86.7z )
Emulation options: Default, out of the box parameters, ie:
EE/IOP
EmotionEngine: Recompiler (EE cache not checked)
IOP: Recompiler
Round mode: Chop / Zero
Clamping Mode: Normal
VUs
VU0: microVU Recompiler
VU1: microVU Recompiler
Round mode: Chop / Zero
Clamping Mode: Normal
Plugins Used: Default, ie. GDSx (with SSE2), Pokopom pad, SPU2-X. Tested GDSx with DirectX9 Hardware, DirectX11 Hardware, DirectX9 Software and OpenGL Software.
Description of the bug and of how to replicate it
- Download latest PCSX2 build
- Go through the wizard
- Select Final Fantasy X International ISO dump from PCSX2 menu;
- Run the game in either fast boot or full boot mode (doesn't change the issue)
The game will not boot at all (black screen). The game boots on the stable revsion (PCSX 1.2.1) with the same configuration.
Disabling speedhackers, or disabling automatic gamefixes doesn't change anything.
Any information in the emulog?
(09-16-2014, 07:18 PM)willkuer Wrote: [ -> ]Any information in the emulog?
Nothing useful I'm afraid, here's a log I've posted on another topic earlier today:
Code:
PCSX2 1.3.0-20140916112210 - compiled on Sep 16 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8191 MB
CPU name = Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 0B)
CPU speed = 2.404 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0000e3bd
x86EFlags = 20100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Jeux\PCSX2-2\plugins\GSdx32-SSE2.dll
Binding PAD: C:\Jeux\PCSX2-2\plugins\padPokopom.dll
Windows 6.2.9200
Binding SPU2: C:\Jeux\PCSX2-2\plugins\SPU2-X.dll
Binding CDVD: C:\Jeux\PCSX2-2\plugins\cdvdGigaherz.dll
Binding USB: C:\Jeux\PCSX2-2\plugins\USBnull.dll
Binding FW: C:\Jeux\PCSX2-2\plugins\FWnull.dll
Binding DEV9: C:\Jeux\PCSX2-2\plugins\DEV9ghzdrk.dll
Plugins loaded successfully.
(GameDB) 9653 games on record (loaded in 418ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce GTX 560 Ti (9.18.13.4052)
Opening CDVD
isoFile open ok: C:\Games\FFX-International.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2210704 sectors)
Opening USB
* SPU2-X: PortAudio error: Invalid device
Opening FW
Opening DEV9
Failed to GetNetAdapter()
McdSlot 0: C:\Jeux\PCSX2-2\memcards\Mcd001.ps2
McdSlot 1: C:\Jeux\PCSX2-2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_250.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_250.88;1) Game CRC = 0x658597E2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_250.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(GameDB) Enabled Gamefix: IpuWaitHack
EE/iR5900-32 Recompiler Reset
If the older PCSX2 revisions are available I'll try to pinpoint the exact revision in which the regression has been noticed.
what if you set dev9 plugin to null, BTW ?
or SPU2x to dsound ?
(09-16-2014, 07:41 PM)jesalvein Wrote: [ -> ]what if you set dev9 plugin to null, BTW ?
or SPU2x to dsound ?
Well, nice find because dev9 plugin to null fixes the issue. So I don't know if it's expected, or if it's still a bug, but now the game seems to run.
And since there's no DEV9 plugin in the stable release except the null one it explains why it ran on stable and not on snapshot out of the box.
Yeah, FFX-I works fine on 1.3.0, I played through the whole thing on it.
Dev9 will cause a lot of issues with games, and it's very experimental.
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.
This thread will now be closed and moved to the resolved bug reports subforum.