02-26-2018, 01:02 AM
# PCSX2 version: PCSX2 1.5.0-20180213122600 - compiled on Feb 19 2018
# Emulation options: Default options + MTVU
# Plugins Used: GSdx (GCC 7.3.0 AVX/AVX) 1.1.0
# Description:
The game runs with near-perfect graphics from start to end, but there are three notable graphical imperfections:
# Emulation options: Default options + MTVU
# Plugins Used: GSdx (GCC 7.3.0 AVX/AVX) 1.1.0
# Description:
The game runs with near-perfect graphics from start to end, but there are three notable graphical imperfections:
- There’s a couple of transparent textures that are displayed completely opaque: The crystals from Otacon’s glasses (oddly enough, Emma’s glasses are rendered correctly), and the surface of the water in Shell 2. Both textures don’t work in software mode either.
- Some cutscenes are rendered at 10fps with motion-blur to give a dramatic slow-motion effect. In software mode this effect works perfectly, but in hardware mode the effect is only shown on a small portion at the left side of the screen (while the rest of the screen is rendered at 30fps). VIDEO: https://gfycat.com/JealousSmoothChupacabra
- Ocelot and Fatman use a special skin effect that shows veins popping out of the face or the arms. The effect works perfectly on software mode, but in hardware mode it needs the Bleeding Unit Accuracy to be set at Full or Ultra (which are extremely slow and only intended for debug).