12-29-2015, 08:42 AM
Tested on: pcsx2-v1.3.1-1588-g191453d-windows-x86
Bugs:
Emulog: http://pastebin.com/dqHGduM6
Video
Steps to reproduce bugs:
Bug #1
EE: Default
IOP: Default
VU0: Default
VU1: Default
GS: Default
GS Window: Default
Speedhacks: None
Manual Gamefixes:None
Plugins:All Default
Hardware Specs:
Bugs:
- When hitting break after the shutdown, the debugger will automatically resume as if you had only paused emulation, rather than checking to see if a full shutdown had occurred. Before the debugger was implemented, it was impossible to resume emulation after a shutdown, as there is an additional check at line 614 in MainFrame.cpp. Since this check is never performed by the debugger, the emulator tries to resume with no plugins loaded, and with all registers/memory flushed. A check could potentially be placed in "DebugInterface::resumeCpu(), which starts at line 181 in DebugInterface.cpp.
Emulog: http://pastebin.com/dqHGduM6
Video
Steps to reproduce bugs:
Bug #1
- Open the debugger and hit run to start a game
- Wait for a game to get passed the Playstation 2 logo.
- Go to System>Shutdown
- Go back to the debugger and hit break.
- GSdx 1.0.0 AVX2
- Lilypad 0.11.0
- SPU2x 2.0.0
- cdvdGigaherz 0.9.0
- USB Null 0.7
- Dev9 Null 0.5
- FW Null 0.7
EE: Default
IOP: Default
VU0: Default
VU1: Default
GS: Default
GS Window: Default
Speedhacks: None
Manual Gamefixes:None
Plugins:All Default
Hardware Specs:
- Intel Core i7 5820K @4.4ghz
- Sapphire R9 Fury
- 16 DDR4 2133mhz
- Windows 10 pro 64bit
![[Image: gmYzFII.png]](https://i.imgur.com/gmYzFII.png)
![[Image: dvedn3-5.png]](https://valid.x86.fr/cache/banner/dvedn3-5.png)