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He also hosts JPCSP builds. And it's for free. *shrug*
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05-31-2012, 07:20 AM
(This post was last modified: 05-31-2012, 07:21 AM by MaJoR.)
Um, I'm confused. Is Issue 1288 about this problem with MGS2 as discussed with this thread? If so, what's this about about grenades? Is there another problem with MGS2 I don't know about?
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Apparently there is, the issue is supposed to be the one you gave
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06-01-2012, 05:52 AM
(This post was last modified: 06-01-2012, 05:55 AM by MaJoR.)
I didn't see a reason to read dozens of mostly fixed issues in hundreds of posts in this thread, or the hundreds of posts in the whole of the bugfixing category here at the forums. I just did a generalized search for the issue I was getting and a quick skim of the recent posts. Can you really ask for me to check everything? Plus, I made the assumption that if a problem was posted here months ago and I didn't encounter it, it was probably fixed. And yes, in my playthrough of MGS2, I never encountered shaking or vanishing grenades, even before I started having problems with soldiers with superman vision. I may have just not noticed it, so I'll have to test it a bit.
Regardless, I suppose it's just a matter of opinion: I figure it would be better to just have them separate, but you put them together. Oh well, my fault for not posting the issue myself, I guess. C'est la vie.
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2 issues in the same game after the same svn version, more then likely the same issue at play.
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06-03-2012, 07:42 AM
(This post was last modified: 06-03-2012, 07:55 AM by MaJoR.)
Wow, that's weird. Tested the grenade bug. And uh, they fall through the floor of platforms. On the FA connecting bridge, I threw it out onto the bridge and it... disappeared. Fell through the floor, and never detonated. It only occurs on platforms or other areas with air below it. When I threw it at the door, or any area that didn't have air beneath it, it worked as normal. But throwing it on a platform? Fell right through.
Going back into Strut F, I threw a grenade up from the first floor. It went through the platform above me, and then fell back through the platform and detonated back on the first floor. The grenade acted as if the platform wasn't even there. Weeeeeeird.
As for shaking, I did encounter that once. I threw the grenade at the spot between the "platform" and the solid ground, and it shook about a bit before exploding. It was acting like a classic physics glitch. That is probably where the shaking thing came from, sort of half in half out and the grenade goes wild type deal.
Of course, all this works properly with SuperVU0.
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