PCSX2 version: PCSX2 1.7.0 dev and PCSX2 1.6.0
# CPU options: All at default, multiple combinations of EE/VU settings, preset 1 with and without speedhacks, all other presets
# Plugins used: GSdx32-SSE2 and SSE4 with hardware, both Direct3D11 and OpenGL
# Description: The screen is black, you can hear the sound. In software mode it is possible to have the display but the aliasing of the game is too important. I activated edge anti aliasing and FXAA shader and texture filtering of display. A patch was made on the k-1 world grand prix 2006 game to use the hardware mode , so I guess it is possible to do the same with this one which is the previous D3Publisher opus.
# CPU options: All at default, multiple combinations of EE/VU settings, preset 1 with and without speedhacks, all other presets
# Plugins used: GSdx32-SSE2 and SSE4 with hardware, both Direct3D11 and OpenGL
# Description: The screen is black, you can hear the sound. In software mode it is possible to have the display but the aliasing of the game is too important. I activated edge anti aliasing and FXAA shader and texture filtering of display. A patch was made on the k-1 world grand prix 2006 game to use the hardware mode , so I guess it is possible to do the same with this one which is the previous D3Publisher opus.