06-22-2017, 02:18 PM
Yes, PLEASE only test version 1.5.0, do NOT use any older versions.
Resolved-Workaround: [Bug Report] TimeSplitters: Future Perfect (NTSC-U)
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06-22-2017, 02:30 PM
06-22-2017, 02:33 PM
I don't have this game, so I can't.
why don't you want to use the latest version to make a proper bug report ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
06-22-2017, 02:45 PM
06-22-2017, 02:58 PM
argh! I don't care about 1.4.0, 1.2.1 or 1.0.0 or any other version. only test 1.5.0 and only report on that version please! You're making this very difficult for us.
06-22-2017, 03:52 PM
Lock This Topic Now refraction, I'll Test PCSX2 1.5.0 Later.
better add your findings on latest GIT in this same topic.
I 'll leave it open so that you can still use it.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
Bug is still reproducible in all HW renderers. VU/EE Rounding/Clamping do not affect issue.
I've done a dump in HW, I can see the issue, but I'm not sure what's going on yet. I can't seem to make anything out
03-06-2019, 05:28 AM
(06-22-2017, 10:46 AM)Bl3uanims Wrote: #PCSX2 Version: All, Even Latest Version of PCSX2 1.21 I think I found a solution to this bug. On build 2983 and above, try... under GSDX settings, "Advanced Settings and Hacks", check "Disable Depth Emulation". |
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