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Savestate Slot now Empty
#1
Hi Guys,

First of all, sorry if this is already an issue thats been solved previously...

Ive been playing Suikoden 5 for the last couple of wreks without any issues, until today. I went to open the game and load state that ive been using and all of a sudden its saying its empty and all my progress has gone. 

This pc only gets used by myself for PCSX2 and noone has deleted anything without me knowing.

Is there any known solutions at all????

Thanks in advance
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(11-07-2017, 10:08 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM     =  8094 MB
CPU name         =  Intel® Core™ i5-3210M CPU @ 2.50GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.493 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
(GameDB) 9693 games on record (loaded in 236ms)
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\cahill\Desktop\PCSX2 1.2.1\Suikoden V.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2199536 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D9 (Hardware mode)
Intel® HD Graphics 4000 (8.15.10.2618)
McdSlot 0 [File]: C:\Users\cahill\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\cahill\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.91;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.91;1) Game CRC = 0xBCD0B7CD, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.91;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.91;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.91;1
0 00100000 00951600 ......................................................................................................................................................
1 00a51600 00092a80 ..........
Loaded, cdrom0:¥SLUS_212.91;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥PAD2¥DS2U_D.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥MODULES¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥MODMIDI.IRX;1 args 0 arg 
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 20 arg thpri39
CRI ADX Driver Ver.9.42(Feb  8 2005 17:53:57)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥MODULES¥SSM.IRX;1 args 0 arg 
SSM: Spu Sound Manager Ver.2.09 ©2000-2005 HUDSON SOFT
loadmodule: id 37, ret 2
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000c9500
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0010a600
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0010af00
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
DVCI: File cache was not hit. "¥DATA.PAK;1"
 > Selected savestate slot 0
Savestate slot 0 is empty.
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#4
do you have anything in your savestates folder ?
Else, be prepared to reload from memcard instead of savestate
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(11-07-2017, 10:29 AM)jesalvein Wrote: do you have anything in your savestates folder ?
Else, be prepared to reload from memcard instead of savestate

hmmm there actually seems to be a couple files in there yeah and the correct time the save would have been created.
Ive never had an issue with savestate over the years, so ive only done it that way because it was so easy.
Unfortunately i hadn't use the memory card save for this game yet...
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#6
if you have a .bak savestate file, maybe renaming it would save you.
just as a side note : relying on savestate solely is a bad idea.
they can easily corrupt whereas classic memcard saves are much more stable
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(11-07-2017, 10:41 AM)jesalvein Wrote: if you have a .bak savestate file, maybe renaming it would save you.
just as a side note : relying on savestate solely is a bad idea.
they can easily corrupt whereas classic memcard saves are much more stable
The 2 files i had sitting in there were:
SLUS-21291 (BCD0B7CD).00.p2s.backup
SLUS-21291 (BCD0B7CD).00.p2s.tmp

Tried giving it a new name in the hope that it would work but no good Sad

Duly noted about the memcard
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#8
tried renaming SLUS-21291 (BCD0B7CD).00.p2s.backup into SLUS-21291 (BCD0B7CD).00.p2s ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
(11-07-2017, 11:04 AM)jesalvein Wrote: tried renaming SLUS-21291 (BCD0B7CD).00.p2s.backup into SLUS-21291 (BCD0B7CD).00.p2s  ?

That worked
You sir/maam are my hero. something so simple... 
Any idea why that would have happened?
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#10
there are many possbilities for this issue to ccur. (like using mtvu speedhack)
Hence the automatic .backup renaming.

It's still safer to use internal saving /memcards
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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