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Scarface slowdown and screen issues.
#11
[PCSX2 1.5.0-20180703183712 - compiled on Jul  3 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit
Physical RAM     =  16339 MB
CPU name         =  Intel® Core™ i7-7700HQ CPU @ 2.80GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.806 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000]


Did I do that right?
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#12
(07-11-2018, 10:34 PM)FounderOfSeeD Wrote: Did I do that right?

Code:
[PCSX2 1.5.0-20180703183712 - compiled on Jul  3 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit
Physical RAM     =  16339 MB
CPU name         =  Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.806 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000]

you forgot the code [*code] [*/code] (remove the * and put the log text in between or use the code button in the full reply mode) and you need to copy the entire log for it to be useful
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#13
Code:
PCSX2 1.5.0-20180703183712 - compiled on Jul  3 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit
    Physical RAM     =  16339 MB
    CPU name         =  Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.806 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\joshd\LaunchBox\Emulators\pcsx2-v1.5.0-dev-2433-g46866268e-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20180703183712 (MSVC 19.00 AVX2/AVX2) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20180703183712) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20180703183712 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180703183712 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180703183712 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180703183712 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20180703183712 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
(GameDB) 9623 games on record (loaded in 162ms)
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening CDVD
isoFile open ok: C:\Users\joshd\LaunchBox\Games\Playstation 2 Games\Scarface (USA).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1851088 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\joshd\Downloads\pcsx2-v1.5.0-dev-2433-g46866268e-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\joshd\Downloads\pcsx2-v1.5.0-dev-2433-g46866268e-windows-x86\memcards\my memory card.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.11;
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(LoadELF) Non-conforming version suffix detected and replaced.
found 0 symbols
ELF (cdrom0:\SLUS_211.11;) Game CRC = 0x41F4A178, EntryPoint = 0x001A0008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.11;
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.11; secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_211.11;
0 00100000 000563d1 ......
2 001a0000 000a5280 ...........
3 00245280 00001c00 .
4 00246e80 00133900 .....................
5 0037a780 0048df80 .........................................................................
Loaded, cdrom0:¥SLUS_211.11;
start address 0x1a0008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x001a0008 about to get recompiled. Load patches first.
(GameDB) Enabled Gamefix: ScarfaceIbitHack
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:41F4A178
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
GSdx Lookup CRC:41F4A178
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..
Frame buffer size set to  640x1280 (1920x3840)

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
Packet Size= 262144 , #packets=3
Error: Could not open file .dso
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.57
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:41F4A178
    Loading GS
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#14
Switch to the OpenGL renderer and see if you still have problems.
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