10-12-2015, 11:34 PM
(This post was last modified: 10-12-2015, 11:35 PM by spartaofdoom.)
So I Got A Nyko Core controller and wanted it integrated, The program says to submit here.
ScpToolkit (XInput Wrapper aka ScpServer Reloaded)
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10-12-2015, 11:34 PM
(This post was last modified: 10-12-2015, 11:35 PM by spartaofdoom.)
So I Got A Nyko Core controller and wanted it integrated, The program says to submit here.
10-13-2015, 01:28 AM
Does this allow you to use 360 controller and a PS3 controller simultaneously?
10-13-2015, 03:28 AM
10-14-2015, 12:22 AM
(10-12-2015, 06:48 PM)Nefarius Wrote: Uuuh kinda dumb question of mine: doesn't PayPal automatically calculate foreign exchange rates? I never used PayPal's donation feature before, could you, like, provide a screenshot what it looks like on your end? http://prntscr.com/8r0o1j btw, I haven't actually gone through with a payment, i was just asking because it seems like it was asking for euros. If paypal does the conversion then nevermind
10-14-2015, 05:37 PM
(This post was last modified: 10-14-2015, 05:41 PM by Boxes.
Edit Reason: clarification
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Shouldn't need to attach a lot of info to this post, so I'll just keep it simple. Despite explicitly not installing the DS4 drivers, the software keeps jacking the pairing of the dualshock 4 whenever I plug it into my PC to charge. I have a DS3 for PC and DS4 for PS4, both played on my PC's monitor, so having to pull out a pair of tweezers to reset the pairing on the DS4 and connect it to the PS4 just because I plug the DS4 into my PC to charge it is fairly annoying.
Ideally, if the DS4 drivers are not installed the software should never even attempt to pair with a DS4, but adding a confirmation when attempting to pair a new device and being able to decline may be a good idea, if at all possible. Honestly, if the controller is already paired with another device such as a PS4 the software shouldn't steal away that pairing in the first place, but that's just my opinion.
10-14-2015, 09:49 PM
Haven't kept up with this much, but what exactly needs fixing for PCSX2 Pressure Sensitivity?
(10-14-2015, 09:49 PM)Arcadius Wrote: Haven't kept up with this much, but what exactly needs fixing for PCSX2 Pressure Sensitivity? Well, I thought this depends on Scarlet.Crush's custom Xinput.dll which isn't working with my builds yet. Could you test this or direct me to a PS2-Game that uses this feature so I can test myself? (10-14-2015, 05:37 PM)Boxes Wrote: Shouldn't need to attach a lot of info to this post, so I'll just keep it simple. Despite explicitly not installing the DS4 drivers, the software keeps jacking the pairing of the dualshock 4 whenever I plug it into my PC to charge. I have a DS3 for PC and DS4 for PS4, both played on my PC's monitor, so having to pull out a pair of tweezers to reset the pairing on the DS4 and connect it to the PS4 just because I plug the DS4 into my PC to charge it is fairly annoying. I'd gladly look into it but - as stated many times - I need the log files to know what goes on under the hood, thanks. (10-14-2015, 10:32 PM)Nefarius Wrote: Well, I thought this depends on Scarlet.Crush's custom Xinput.dll which isn't working with my builds yet. Could you test this or direct me to a PS2-Game that uses this feature so I can test myself? Hmmm, I have some free time, I'll take a look into it. Edit: Yeah, seems like whatever changes you made don't allow the use of the xinput.dll that Scarlet made; no pressure sensitivity, which is weird? If I'd known that, would have voted for it instead.
10-14-2015, 11:05 PM
(10-14-2015, 10:47 PM)Arcadius Wrote: Hmmm, I have some free time, I'll take a look into it. Ain't weird at all since I threw out all of the code that communicates with it which was absolutely horrible to document and maintain That's why I included it in the vote; if I can that's one of my least priorities since the C++ code is even harder to read and understand without any comments
10-14-2015, 11:16 PM
(10-14-2015, 11:05 PM)Nefarius Wrote: Ain't weird at all since I threw out all of the code that communicates with it which was absolutely horrible to document and maintain That's why I included it in the vote; if I can that's one of my least priorities since the C++ code is even harder to read and understand without any comments Ahhhh, okay. Totally understand. |
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