04-18-2024, 11:31 AM
Hi,
I haven't used pcsx for some time. I come back on a new computer and everything works fine right of the box. No hacks, no setting other then display resolution
But I noticed some strange effect - when rotating camera the screen visibly tears or stutters (don't know how to name it) for objects rendered further from the camera.
It doesnt feel smooth or 60 fps, I've made a recording:
https://www.youtube.com/watch?v=rHbYUAl7G1w
Im using nvidia 2070 and i7-10750
I've tried:
- different resolutions (1x to 6x) - seems that the emulation speed is the same
- vsync, changing EE settings, more or less 100% speed, frame pacing options
- different render mode (d3d11, vulkan, software, opengl), different monitors (4k, 1080p, default laptop monitor)
With no change
Sometimes there would be vertical line where top of the screen is offset to the bottom slightly for a single frame (frame not rendered fully?)
This seem to be fixed by Vsync, but motion still seems jerky
It's not game breaking, its just not easy on the eye.
I haven't used pcsx for some time. I come back on a new computer and everything works fine right of the box. No hacks, no setting other then display resolution
But I noticed some strange effect - when rotating camera the screen visibly tears or stutters (don't know how to name it) for objects rendered further from the camera.
It doesnt feel smooth or 60 fps, I've made a recording:
https://www.youtube.com/watch?v=rHbYUAl7G1w
Im using nvidia 2070 and i7-10750
I've tried:
- different resolutions (1x to 6x) - seems that the emulation speed is the same
- vsync, changing EE settings, more or less 100% speed, frame pacing options
- different render mode (d3d11, vulkan, software, opengl), different monitors (4k, 1080p, default laptop monitor)
With no change
Sometimes there would be vertical line where top of the screen is offset to the bottom slightly for a single frame (frame not rendered fully?)
This seem to be fixed by Vsync, but motion still seems jerky
It's not game breaking, its just not easy on the eye.