I apologize for the necropost: Google shows this thread first on the list so I figured it would be best to reply to this to potentially help others with the same problem.
I run into the same issue, on stable (1.4.0) and revision ba1689f. (v1.5.0-dev-2418-gba1689f6d).
I'm running the NTSC version of the game, dumped to an ISO format.
The logs are attached to this post.
emuLog.txt (Size: 7,16 KB / Downloads: 245)
emuLog gba1689f6d.txt (Size: 6,43 KB / Downloads: 227)
Hardware:
The patches I use are listed on https://wiki.pcsx2.net/Klonoa_2:_Lunatea%27s_Veil. I do want to note only one of all patches listed on the site (in this case the first listed 2F56CBC9.pnach, which applies to work around a hang in Volk City, a place I haven't been able to visit yet.
Please tell me if I need to provide any more debugging info. Thank you in advance.
I run into the same issue, on stable (1.4.0) and revision ba1689f. (v1.5.0-dev-2418-gba1689f6d).
I'm running the NTSC version of the game, dumped to an ISO format.
The logs are attached to this post.


Hardware:
- AMD Ryzen 5 2600X clocked at 4GHz
- G.Skill F4-3200C16D-16GTZB (16GB) clocked at 3200MHz
- AMD MSI Radeon HD 7970 Lightning BE Boost edition with 3GB of GDDR5 VRAM, on stock speeds
The patches I use are listed on https://wiki.pcsx2.net/Klonoa_2:_Lunatea%27s_Veil. I do want to note only one of all patches listed on the site (in this case the first listed 2F56CBC9.pnach, which applies to work around a hang in Volk City, a place I haven't been able to visit yet.
Please tell me if I need to provide any more debugging info. Thank you in advance.