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Hum.When you experience a slowdown
1/ try do a savestate, shutdown completely pcsx2. Restart your games
2/ If it does work. Do the same with a normal save point.
Posts: 6.069
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well you can take the hypothesis that gsdx SW is 100% accurate (or close) but it comes at the cost of speed. I will try to look at your log file but I m afraid that it will not help. It will require a cpu profiling to understand what is ggoing on. It could be an opengl stalling ,issue with lock on a thread or whatever. Zz debug is very verbose and it probably totally unrelated. I will need to find some time to merge the glsl branch and improve the debug capability like I already did on gsdx-ogl
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Hmm. I see a few new and experimental graphics plugins. Very cool. They seem pretty buggy still but I am very happy about this. Definitely a step in the right direction for GNU. Thanks.