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Tales of Rebirth [SLPS-25450] Random Black Screen Crash
#1
Hello everyone,

the game is listed on the official wiki as playable:
https://wiki.pcsx2.net/Tales_of_Rebirth

That doesn't seem to be the case.
When I activate any kind of speedhack, the game won't even start. If I play the game without any speedhacks it randomly crashes after battles or (happened once) after FMVs and other talk sequences. It just goes to a black screen with the music continuing to play.

Tales of Destiny R: Director's Cut has the same issue, but there is a cheat file for it that makes it work without freezes. No such thing seems to exist for Tales of Rebirth. Does anyone have a fix for this issue?

My settings on PCSX2 1.4.0:

[Image: 2nlrbqc.png]

[Image: 244uwrk.png][Image: 2w7pt3m.png]
[Image: 2dgkklz.png]

As for my computer's specs (I'll take them from the emulator's console):

Code:
Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM     =  16249 MB
CPU name         =  Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.394 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX


My graphics card is a Nvidia GTX 660M.

Thanks for any help.
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#2
1 - give latest git build a try
2 - moved away from bug reports since it implies the use of speedhacks to reproduce
3 - Does the game work without speedhacks ? if so, it's not a real issue since speedhacks are "hacks" and tend to make games less stable.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(03-03-2019, 09:29 AM)jesalvein Wrote: 1 - give latest git build a try
2 - moved away from bug reports since it implies the use of speedhacks to reproduce
3 - Does the game work without speedhacks ? if so, it's not a real issue since speedhacks are "hacks" and tend to make games less stable.

As I mentioned, I run the game without any speedhacks and it crashes randomly. I just again turned off everything (Speedhacks, Gamefixes, Widescreen Patch) and the game froze on a black screen after battle after playing for about 45 minutes.

As you can see in this Bug Report, the issue seems to persist since 2009:
https://forums.pcsx2.net/Thread-Resolved...0#pid55960

The issue of the game being marked "Playable" seems to be that the tester didn't test the game long enough to encounter the crashes.
Reply
#4
My bad, didn't get it correctly.
1 - give latest Git a try

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
Will try the latest version, setting it up now. I should also mention that I dumped the ISO myself, but that shouldn't be an issue since the bug has been around for so long. The ISO is otherwise working perfectly fine.

Here's the emulog:

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM     =  16249 MB
CPU name         =  Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.394 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 140\Plugins\gsdx32-avx.dll
Windows 10.0.17763
Binding  PAD: C:\Program Files (x86)\PCSX2 140\Plugins\padPokopom.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 140\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 140\Plugins\cdvdGigaherz.dll
Binding  USB: C:\Program Files (x86)\PCSX2 140\Plugins\USBnull.dll
Binding   FW: C:\Program Files (x86)\PCSX2 140\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 140\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 189ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.17763
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Program Files (x86)\PCSX2 140\ISO\Tales of Rebirth.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201424 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Program Files (x86)\PCSX2 140\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\PCSX2 140\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
 CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.50;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_254.50;1) Game CRC = 0xB4EC196F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.50;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_254.50;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_254.50;1
0 00100000 00132b80 ....................
Loaded, cdrom0:¥SLPS_254.50;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLPS_254.50;1':pc=00100008
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥BOOT.IRX;1 args 0 arg
loadmodule: id 25, ret 0
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
Impossible blend for D3D: (Cd - Cs) * As + Cd
EE/iR5900-32 Recompiler Reset
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

[/code]
Reply
#6
do you own another PS2 console ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(03-03-2019, 10:18 AM)jesalvein Wrote: do you own another PS2 console ?

I have a European (PAL, German) PS2 and a Japanese PS2.
Reply
#8
extract the bios from your EUropean one, and give a try with it
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
Also please install PCSX2 in another folder/drive then Program Files! Windows 7/8(.1)/10 has a permission bug still.
Reply
#10
(03-03-2019, 10:39 AM)StriFe Wrote: Also please install PCSX2 in another folder/drive then Program Files! Windows 7/8(.1)/10 has a permission bug still.
I would love to do that, but I bought the laptop pre-formatted and had already started installing all of my stuff once I noticed that the Program Files folder is problematic. Actually, the whole C: drive seems to be problematic on Windows 10. I wish I could go back to Windows 7, but I don't have an Installation disc for it.


But shouldn't running PCSX2 as administrator alleviate that issue? Because that's what I've been doing so far and it seems to work fine for e.g. Tales of the Abyss.

EDIT/UPDATE:


I've tested the game on the newest Git version (v.1.5.0-dev-2993) and the game at first didn't want to start without gamefixes and speedhacks. I then went into the settings and turned on "Preset - Safe (Default)" or something like this under the speedhacks settings in the lower left, after which it booted up. However, the game again froze, this time however right after the first battle. Maybe luckily for me, so I won't have to test another 50 minutes before it freezes.

Here is the emu log, I have already switched to the European Bios.
Code:
PCSX2 1.5.0-20190303004740 - compiled on Mar  3 2019
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM     =  16249 MB
CPU name         =  Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  2.394 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\pcsx2-v1.5.0-dev-2993\pcsx2-v1.5.0-dev-2993\plugins...
Bound   GS: GSdx32-SSE4.dll [GSdx 20190303004740 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound  PAD: padPokopom.dll [Pokopom XInput Pad Plugin 2.0.0]
Bound SPU2: Spu2-X.dll [SPU2-X 20190303004740 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190303004740 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190303004740 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20190303004740 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190303004740 0.5.0]
Plugins loaded successfully.

(GameDB) 9769 games on record (loaded in 206ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Program Files (x86)\PCSX2 140\ISO\Tales of Rebirth.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201424 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Program Files (x86)\PCSX2 140\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\PCSX2 140\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
 CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.50;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_254.50;1) Game CRC = 0xB4EC196F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.50;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_254.50;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_254.50;1
0 00100000 00132b80 ....................
Loaded, cdrom0:¥SLPS_254.50;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:B4EC196F
GSdx Lookup CRC:B4EC196F
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥BOOT.IRX;1 args 0 arg
loadmodule: id 25, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Program Files (x86)\PCSX2 140\ISO\Tales of Rebirth.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201424 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:B4EC196F
McdSlot 0 [File]: C:\Program Files (x86)\PCSX2 140\memcards\Mcd001.ps2
GSdx Lookup CRC:B4EC196F
McdSlot 1 [File]: C:\Program Files (x86)\PCSX2 140\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
 CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.50;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_254.50;1) Game CRC = 0xB4EC196F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_254.50;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_254.50;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_254.50;1
0 00100000 00132b80 ....................
Loaded, cdrom0:¥SLPS_254.50;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:B4EC196F
GSdx Lookup CRC:B4EC196F
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥BOOT.IRX;1 args 0 arg
loadmodule: id 25, ret 0
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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