06-21-2016, 10:28 PM
Are you playing from an Iso or a DVD?
Tales of Symphonia (J) Opening FMV
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06-22-2016, 12:36 AM
06-22-2016, 08:18 PM
(This post was last modified: 06-22-2016, 08:18 PM by masterotaku.)
The same happens in the Gamecube version. And in both emulators it's solved the same way: overclocking the emulated CPU.
So put the EE slider to +33%. It works.
CPU: AMD Ryzen 7 7800X3D
GPU: Nvidia GeForce RTX 2080 Ti GAMING X TRIO Motherboard: ASUS ROG Strix X670E-F Gaming WiFi RAM: Corsair Vengeance 6000MHz CL30 DDR5 Monitor: Asus PG278QR OS: Windows 11
06-23-2016, 04:26 AM
(This post was last modified: 06-23-2016, 07:01 AM by Mikey january11.)
(06-22-2016, 08:18 PM)masterotaku Wrote: The same happens in the Gamecube version. And in both emulators it's solved the same way: overclocking the emulated CPU. W.o.w... It does work... I've been struggling with this issue for over a year and I can't believe how simple the solution is... I can't thank you enough--I owe you boba milk tea and a steak dinner! For reference, recorded at EE Cyclerate +33%: https://www.youtube.com/watch?v=_3BaQNo4kgg Not a single noticeable stutter during the FMV.
06-23-2016, 05:31 PM
Well the default EE cyclerate is actually a very slight underclock according to what Rama told me. My guess is the MPEG2 video for this FMV is encoded in such a way that it completely maxes the EE with nothing to spare and since our EE is like 97% of a normal one at default, it skips. I thought it looked like the issue FMVs have when the EE is underclocked, I guess it really is.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
The (PCSX2) EE runs at PS2 clock speeds *on average*. That means it can be massively slower OR faster, depending on what code it runs.
Seeing as the Gamecube version has similar problems, we can assume this game does something that emulator cycle counting isn't great at. |
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