04-11-2014, 07:55 AM
(This post was last modified: 04-12-2014, 05:02 AM by Jwalters0814.)
Yeah @ Rassane, same dif tho, and i was tired and annoyed and not thinking straight.
@KrossX yes I can
http://prntscr.com/38x2xl
Attack animation 1 Texture filter bug: http://prntscr.com/38x3jm
It is consistant on this mob with the same attack, all other attacks, even one more graphical, has no problems.
If I turn off Texture Filter, problem goes away. doesnt matter if i overclock to 5ghz, the result is the same as a 4.2, or 4.5 OC.
Configs are as follows:
1600 x 900 internal res (changing to 800x600 made no diff)
1EE
0VU
Back hacks checked with new build.
DX12 Hardware
1600x900 res (native res had the same problem)
shade boost on
FXAA on
FX Shader on
Edge AA with 4 extra rendering threads
Half pixel offset
0000/1000 TC Offsets
Problem still exists with everything unchecked and at native res
*Edit
Problem is not present in SVN build 1.3.0 rev 5932, so I am assuming whatever the problem was with texture filtering, it has hence been fixed in the latest SVN builds.
@KrossX yes I can
http://prntscr.com/38x2xl
Attack animation 1 Texture filter bug: http://prntscr.com/38x3jm
It is consistant on this mob with the same attack, all other attacks, even one more graphical, has no problems.
If I turn off Texture Filter, problem goes away. doesnt matter if i overclock to 5ghz, the result is the same as a 4.2, or 4.5 OC.
Configs are as follows:
1600 x 900 internal res (changing to 800x600 made no diff)
1EE
0VU
Back hacks checked with new build.
DX12 Hardware
1600x900 res (native res had the same problem)
shade boost on
FXAA on
FX Shader on
Edge AA with 4 extra rendering threads
Half pixel offset
0000/1000 TC Offsets
Problem still exists with everything unchecked and at native res
*Edit
Problem is not present in SVN build 1.3.0 rev 5932, so I am assuming whatever the problem was with texture filtering, it has hence been fixed in the latest SVN builds.