Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Timesplitters 2 Arcade-Level 'Men In Gray' Not Working On PCSX2
#1
The game works fine - But all of a sudden i run into this thing that happens.. You cant blow up the computers in 'men in gray' which means you cant beat that mini game. Sure the computers 'blow up' but it doesnt register it, It doesnt notice the act at all. Ive tried everything i could think of and nothing works that i did to try getting it to work. : ( No idea whats wrong with it, Personally.

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 17763), 64-bit
    Physical RAM     =  8061 MB
    CPU name         =  Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.399 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\boxba\Desktop\PS2 1.6.0\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 389ms)
    HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\boxba\Desktop\Timesplitters 2 SLUS-20314 (1.02).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2292992 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:McdSlot 0 [File]: C:\Users\boxba\Desktop\PS2 1.6.0\memcards\Mcd001.ps2
0
McdSlot 1 [File]: C:\Users\boxba\Desktop\PS2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.14;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.14;1) Game CRC = 0x12532F1C, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.14;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.14;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.14;1
1 00200000 0029d798 ..........................................
2 0049d800 001011ad .................
Loaded, cdrom0:¥SLUS_203.14;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00200008 about to get recompiled. Load patches first.
GSdx Lookup CRC:12532F1C
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥STREAM.IRX;1 args 0 arg
Exit MultiStream V5 Thread Load
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 33, ret 1
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Loading savestate from slot 0...
    filename: C:\Users\boxba\Desktop\PS2 1.6.0\sstates\SLUS-20314 (12532F1C).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
>>>ERROR: SOUND_FreeFileMemory
No memory allocated - so can not free anything
Loading savestate from slot 0...
    filename: C:\Users\boxba\Desktop\PS2 1.6.0\sstates\SLUS-20314 (12532F1C).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
Loading savestate from slot 0...
    filename: C:\Users\boxba\Desktop\PS2 1.6.0\sstates\SLUS-20314 (12532F1C).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
Loading savestate from slot 0...
    filename: C:\Users\boxba\Desktop\PS2 1.6.0\sstates\SLUS-20314 (12532F1C).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.


Not sure if you wanted me to play an entire game of that again or from the quick-save state and.. Die and quit it to the main menu or something? Anyway i just pasted whatever it recorded, Hope i did it right. Are there any cheat-software for pcsx2 btw? Because if this nonsense keeps happening id like to have the option to come back later when ive done everything else and just gold-medal-code this level which is fair given that its not being fair and not working. (I dont normall yuse cheat codes for things)

The pasted information might look weird too because this level is flat out ***** chaos in difficulty and how i handled it. I kept jumping from save state to save-state, Messing up save states accidently, Quick-reloading constantly, Doing this crap over and over only to find out a critical function isnt working for some reason in those ingame-computers.
#4
try doing everything without using savestates
out of curiosity, why did you name your sio "1.02" ?
did you aply some patch to your game or anything else ? because that could explain your problem
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#5
-_- I figured id have to try that. I dont like being randomly placed way over here then up here and MAYBE in the good-area right next to the entrance when i can hit f3 and be in one place each time. They grrrind the 'you-died' thing in players faces with that dumb music and spinning round and round the dead character but i will try without save-states.

At first when discovering pcsx2 it was initially the 1.4 build, Then i immediately discovered there was an update 1.6 and downloaded that instead, Which was for the first time a week or two ago. I tried to use as little from 1.4's as i could but there may have been some things brought over from 1.4, Not sure anymore. I tried to used an unpatched ts2 iso because of not being interested in patches that often but definitely did not personally apply any patch to this game or the ps2 emulator. If the sio shouldnt be 1.02, Pls tell me how to undo it because i dont want any latent anti-cheat or errors messing with an already brutally hard game.
#6
Tried it without a single save-state (boy was it awful) and same thing. Computers blow up.. They dont register as 'destroyed', And thats not from lack of trying. Loaded the game without a single save-state this time. Not sure why it would be a problem.. Did all of Tsp1 with occasional qucik-saves and loads and nothing like this ever happened. -.-
#7
These type of problems  in other games are usually solved if you increase clamping mode to extra + preserve sign or full. Worth a try I guess. If that doesn't work you can also try different round modes.
#8
Iii see. Well thank you.

Also.. The sio "1.02" thing.. Could someone explain that more pls? Id like to fix whatever it is if i can.
#9
(06-19-2020, 02:06 PM)koloty Wrote: Iii see. Well thank you.

Also.. The sio "1.02" thing.. Could someone explain that more pls? Id like to fix whatever it is if i can.
but...
why did you name it this way if you haven't applied an 1.02 pacth ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#10
..Because.. Wherever i got the package from someone might have applied that thing to it?.. And if its bad (Not sure why yet, No one's explained) Then id like to remove it?..




Users browsing this thread: 1 Guest(s)