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Trying to get the speed right after trying everything
#1
For some reason I can't get any game to stop slowing down when (from what I can gather) a further amount of rendering happens.

My current rig:
FX-8350
RX 580 8GB
1920x1080

3D Mark and all other programs/games run fine so it's gotta be my settings not the hardware.

I've tried everything. OpenGL, DX11, DX9, software, hardware, updated and older plugins, speedhacks, window size, etc. I'm hoping that I'm just skipping a setting. It seems to have better results when I increase the EEC by one or two. MTVU is enabled.

For a specific game example, Ratchet and Clank. Should be fine so long as I have mipmapping on basic in hardware mode. It is, except for this problem where it slows down when what looks like it has more to render. Only happens in-game, not in menus or cutscenes.

My hardware usage is no more than 50% for both components.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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#3
Code:
PCSX2 1.5.0-20190211181802 - compiled on Feb 11 2019
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 17763), 64-bit
    Physical RAM     =  16296 MB
    CPU name         =  AMD FX(tm)-8350 Eight-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  4.815 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 3e98320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
    SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\X\Downloads\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\plugins...
    Bound   GS: GSdx32-SSE4.dll [GSdx 20190211181802 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20190211181802) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20190211181802 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190211181802 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20190211181802 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20190211181802 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20190211181802 0.5.0]
Plugins loaded successfully.

(GameDB) 9769 games on record (loaded in 190ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening SPU2
GSdx Lookup CRC:0
    Opening CDVD
isoFile open ok: C:\Users\X\Documents\PCSX2\SCUS_971.99.Ratchet and Clank.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2057664 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\X\Downloads\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\X\Downloads\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.99;1) Game CRC = 0xCE4933D0, EntryPoint = 0x0012D728
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.99;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_971.99;1
0 00100080 0013d2e0 ....................
Loaded, cdrom0:¥SCUS_971.99;1
start address 0x12d728
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0012d728 about to get recompiled. Load patches first.
Overall 0 Widescreen hacks loaded
Loading patch 'CE4933D0.pnach' from archive 'C:\Users\X\Downloads\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\pcsx2-v1.5.0-dev-2956-g19586fdd7-windows-x86\cheats_ws.zip'
comment: Widescreen hack by PsxFan107
(Wide Screen Cheats DB) Patches Loaded: 64
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:CE4933D0

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  512x448 (1920x1344)
loadbuffer: addrres 53300 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 26, ret 2
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 99f00 args 0 arg

==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.9.5
                        (built Sep  6 2002 at 16:08:07)
                                         (pre-release 3)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.5.4)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadbuffer: id 33, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 34, ret 0
RPC Initialize
IOP_stashmgr: set rpc queue
IOP free mem: 509184
IOP_stashmgr: register function
IOP free mem: 189696
IOP free mem: 167424
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#4
The FX CPU is probably bottlenecking you but what are your GSdx settings?
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#5
and what do the ee% & gs% say when it's slow ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#6
Here you go. But like I said, no matter what these settings are changed to, it doesn't seem to fix the problem. Feel free to suggest something though.


Attached Files Thumbnail(s)
   
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#7
EE:
95 avg
100 max

GS:
55 avg
66 max
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#8
your cpu is clearly struggling. but taht's to be expectred with those amd FX models. (low base STR)
did you think about disabling amd cool n' quiet ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#9
Should already be disabled. My CPU is overclocked to the highest it can with LM and Fujipoly extreme on the VRM's lol. If it's not able to handle it then I guess I need to remember to go with intel next build around. Stupid threads vs cores.
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#10
Which game are you trying to play though? The FX8350 isn't that bad of a CPU to have that much trouble with most games in PCSX2. I know the first few FX-Chips (Bulldozer) were horrid, but even my Phenom II could run most games at 1080p without much trouble Smile
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