08-12-2012, 11:21 PM
Care to mention which GSdx doesn't have the problem?
V-Sync Enabled, But Still Tearing
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08-13-2012, 05:18 AM
GSDx 890 MSCV 15.00 SSE41 0.1.14
08-13-2012, 07:51 AM
(This post was last modified: 08-13-2012, 07:52 AM by Wolfwood824.)
I was just about to make a post about this, as I've been having the exact same problem with my new GTX 670.
08-13-2012, 09:31 AM
I will try it later today. I'm currently using Forceware version 305.xx.
08-13-2012, 09:54 AM
As a workaround, Rivatuners d3doverrider usually works for forcing anything to use vsync that otherwise doesn't want to (as long as it uses directx, obviously).
08-13-2012, 10:05 AM
Tried that already, as well. Did not work when forced on Globally and on PCSX2.
08-14-2012, 08:30 AM
Didn't realize before but I've already tested the 304 drivers. Did not solve this issue.
08-14-2012, 10:19 AM
Then i can't help, as i cannot reproduce the problem on my nvidia gpu's here.
08-14-2012, 10:45 AM
This is a driver problem then.
GSdx calls D3D Present() with the vsync flag on each frame. It can be toggled on/off quickly and without interruption this way. This is how it should work in D3D10 (9 is a bit more tricky), so if it's not enabling on these new cards all I can think of is the driver preventing it. Maybe the new dynamic Vsync interferes? |
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