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Video Freezes but sound keeps going
#1
Hey everyone,

Pretty new to this so forgive my ignorance on trying to figure this out.
I am playing neo contra, and I get about 2 minutes in and the video completely freezes as do any sound effects but the music keeps going.
I am running it off the original disc in my computers DVD drive and the game is in mint condition so i dont think that is the issue.
Here is the log. I am running the default options, I tried playing with some things that but that only made it worse so went back to the defaults.
Here is the log once the video freezes


Vif1: Unknown VifCmd! [c7]
Vif1: Unknown VifCmd! [3f]
Vif1: Unknown VifCmd! [3c]

Any help would be greatly appreciated I really miss playing my PS2 games. Want to try Zone of the Enders 2 next!
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Reply
#3
(03-31-2019, 01:32 AM)CK1 Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
Hi there, thanks for the reply.
Please see below

[code]
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
    Physical RAM     =  16315 MB
    CPU name         =  Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.598 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: G:\PCSX2\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
    Binding  PAD: G:\PCSX2\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: G:\PCSX2\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: G:\PCSX2\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: G:\PCSX2\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: G:\PCSX2\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: G:\PCSX2\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 137ms)

Loading plugins...
    Binding   GS: G:\PCSX2\PCSX2 1.4.0\Plugins\gsdx32-avx2.dll
Windows 10.0.17134
    Binding  PAD: G:\PCSX2\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: G:\PCSX2\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: G:\PCSX2\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: G:\PCSX2\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: G:\PCSX2\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: G:\PCSX2\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.


Initializing plugins...
    Init GS
Windows 10.0.17134
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
 * CDVD: Opening drive '\\.\D:'...
 * CDVD: setSpindleSpeed success (11080KB/s)
 * CDVD: IO thread started...
 * CDVD: KeepAlive thread started...
 * CDVD: Disk Type: Double-Layer DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 2) (701904 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\jhiss\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\jhiss\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.61;1) Game CRC = 0x08901101, EntryPoint = 0x001011E0
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.61;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_209.61;1
1 00100000 002c5db0 .............................................
2 003c5e00 00049ea0 ......
Loaded, cdrom0:¥SLUS_209.61;1
start address 0x1011e0
gp address 00000000
loadelf: fname cdrom0:¥SLUS_209.61;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_209.61;1
1 00100000 002c5db0 .............................................
2 003c5e00 00049ea0 ......
Loaded, cdrom0:¥SLUS_209.61;1
start address 0x1011e0
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
comment: Patches By Nachbrenner
(GameDB) Patches Loaded: 5
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 (C)SCEI
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MC2_D.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSMF2.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥SDSTR3.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IOP¥MODSD.IRX;1 args 0 arg
modsd driver version 3.3
Query Total Free Mem Size:895232
*** msdHeapDivide Success ***
------------ 0x000b2500
 0:00063fc0
------------ 0x00116500
Total Free Mem Size:895232
Max Free Mem Size:895232
loadmodule: id 35, ret 0
*** msdHeapMalloc Success ***
*** Addr:0x000b2540 Size:0x00000080 MaxFree:0x00063f00 BN:2 ***
*** Sound Data(0):¥SD.BIN;1 ***
*** msdHeapMalloc Success ***
*** Addr:0x000b2600 Size:0x00000080 MaxFree:0x00063e40 BN:3 ***
*** Sound Data(1):¥SD_NTSC.BIN;1 ***
thid 36537407
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Vif1: Unknown VifCmd! [c7]
Vif1: Unknown VifCmd! [3f]
Vif1: Unknown VifCmd! [3c]
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
 * CDVD: KeepAlive thread finished.
 * CDVD: IO thread finished.
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
[/code]
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#4
You should try dumping your disc to a disc image. I would suggest ImgBurn as it's widely used for PS2 disc dumping. Also, you should try out the GIT builds as there are vast improvements over the stable 1.4.0 release.
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
Reply
#5
Hi gtgamer, what is a GIT build?
I will try creating a disc image see to see if that helps
Reply
#6
GIT builds are also known as developer builds. About three to four or at most, five builds are being compiled daily. Each one increases compatibility or fixes a glitch or bug within the emulator. If you need a link, click here: https://buildbot.orphis.net/pcsx2/index....rev-v1.5.0
You should always try the latest build if you could. Of course, you don't need to update constantly, but you should at least try a newer build to fix an issue that you come across with.
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
Reply
#7
(03-31-2019, 07:05 PM)gtgamer468 Wrote: GIT builds are also known as developer builds. About three to four or at most, five builds are being compiled daily. Each one increases compatibility or fixes a glitch or bug within the emulator. If you need a link, click here: https://buildbot.orphis.net/pcsx2/index....rev-v1.5.0
You should always try the latest build if you could. Of course, you don't need to update constantly, but you should at least try a newer build to fix an issue that you come across with.

No difference using an image file, same thing still happens.
Downloaded the latest develop build but I don't see any application in there to run. Not sure if I am missing something.
Could also just be an issue with the game because I played about 10 minutes of another game without the same issue.
Reply
#8
I forgot to mention that GIT builds are portable versions, meaning that they are binary and you simply click the pcsx2.exe file to run it.
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
Reply
#9
(03-31-2019, 11:42 PM)gtgamer468 Wrote: I forgot to mention that GIT builds are portable versions, meaning that they are binary and you simply click the pcsx2.exe file to run it.

That's what I mean though. In the build that I downloaded there is no pcsx2.exe file :/
Reply
#10
Have you tried a slightly older build? Or maybe try redownloading the build? Here's what it contains typically:    
PC Specs:
PC: HP Omen 15 dc-0051nr laptop
CPU: Intel i7-8750H (2.2 GHz up to 4.1 GHz)
RAM: 16 GB
GPU: Nvidia GeForce GTX 1060 Notebook (6 GB)
OS: Windows 10 Pro (64 bit)/Windows 8.1 Pro (64 bit)
Storage: 256 SSD PCi NV M.2+1 TB HDD
Need the latest GIT/development build? Click here!
Reply




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